Files
max-effort/Code/Data/TunnelConfig.cs

12 lines
416 B
C#

using Godot;
namespace MaxEffort.Code.Data;
[GlobalClass]
public partial class TunnelConfig : Resource
{
[Export] public float VisionNarrowRate = 0.5f; // How fast it closes per sec
[Export] public float VisionRecoverRate = 2.0f; // How fast it opens when released
[Export] public float MaxTunnelIntensity = 0.95f; // 95% black screen
[Export] public Curve VisionCurve; // Non-linear progression!
}