24 KiB
PNG Image Exporter Implementation Plan
For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (
- [ ]) syntax for tracking.
Goal: Add --format png that generates a color-coded block grid image with B/O/S letter codes in each cell, all z-layers stacked vertically, and a legend mapping colors to block names.
Architecture: New PngExporter in crates/exporters implements StructureExporter. Renders via image crate (RgbaImage pixel ops) using an embedded 5×7 bitmap font — no external font files. CLI routes "png" through a build_png(palette, cell_size) factory to honor --cell-size.
Tech Stack: Rust, image = "0.25" (PNG via RgbaImage), clap (CLI flag)
Task 1: Scaffold + dependency
Files:
-
Modify:
crates/exporters/Cargo.toml -
Create:
crates/exporters/src/image_export.rs -
Modify:
crates/exporters/src/lib.rs -
Modify:
crates/lib/src/lib.rs -
Step 1: Export
PaletteMappingsfrom lib
image_export.rs needs to inspect palette.blocks.outline: Option<String>. Currently PaletteMappings is not re-exported. Add to crates/lib/src/lib.rs:
pub use palette::PaletteMappings;
- Step 2: Add
imagecrate
In crates/exporters/Cargo.toml, under [dependencies]:
image = { version = "0.25", default-features = false, features = ["png"] }
- Step 3: Create stub module
Create crates/exporters/src/image_export.rs:
use lib::{BlockPalette, StructureExporter, VoxelGrid, VoxelType};
pub struct PngExporter {
palette: BlockPalette,
cell_size: u32,
}
impl PngExporter {
pub fn new(palette: &BlockPalette, cell_size: u32) -> Self {
Self { palette: palette.clone(), cell_size }
}
}
impl StructureExporter for PngExporter {
fn export(&self, _grid: &VoxelGrid) -> anyhow::Result<Vec<u8>> {
todo!("png export not yet implemented")
}
fn file_extension(&self) -> &'static str {
"png"
}
}
- Step 4: Register in
crates/exporters/src/lib.rs
Add at the top:
mod image_export;
pub use image_export::PngExporter;
Add to REGISTRY:
("png", |p| Box::new(PngExporter::new(p, 16))),
Add after the build function:
pub fn build_png(palette: &BlockPalette, cell_size: u32) -> Box<dyn StructureExporter> {
Box::new(PngExporter::new(palette, cell_size))
}
- Step 5: Verify it compiles
cargo check
Expected: clean (the todo!() is fine)
- Step 6: Commit scaffold
git add crates/lib/src/lib.rs crates/exporters/Cargo.toml crates/exporters/src/image_export.rs crates/exporters/src/lib.rs
git commit -m "feat(exporters): scaffold PngExporter"
Task 2: Dimension calculation (TDD)
Files:
-
Modify:
crates/exporters/src/image_export.rs -
Step 1: Write failing dimension tests
Add to image_export.rs:
const GAP: u32 = 1;
// Returns VoxelTypes that (1) are configured in the palette AND (2) appear in the grid.
// This matches the spec's definition of "active" for legend entries.
fn active_voxel_types(palette: &BlockPalette, grid: &VoxelGrid) -> Vec<VoxelType> {
let mut candidates = vec![VoxelType::Body];
if palette.blocks.outline.is_some() {
candidates.push(VoxelType::Outline);
}
if palette.blocks.shadow.is_some() {
candidates.push(VoxelType::Shadow);
}
candidates.retain(|&vt| {
(0..grid.depth).any(|z|
(0..grid.height).any(|y|
(0..grid.width).any(|x| grid.get(x, y, z) == Some(vt))
)
)
});
candidates
}
pub fn image_dimensions(grid: &VoxelGrid, palette: &BlockPalette, cell_size: u32) -> (u32, u32) {
todo!()
}
#[cfg(test)]
mod tests {
use super::*;
fn palette_full() -> BlockPalette {
serde_json::from_str(r#"{
"name": "test",
"blocks": {
"body": "minecraft:stone",
"outline": "minecraft:cobblestone",
"shadow": "minecraft:gravel"
}
}"#).unwrap()
}
fn palette_body_only() -> BlockPalette {
serde_json::from_str(r#"{
"name": "test",
"blocks": { "body": "minecraft:stone" }
}"#).unwrap()
}
#[test]
fn dimensions_single_layer() {
let grid = VoxelGrid::new(4, 3, 1);
let palette = palette_full();
let (w, h) = image_dimensions(&grid, &palette, 16);
// width: 1 + 4*(16+1) = 69
assert_eq!(w, 69);
// label_height = 20, per_layer = 3*17-1 = 50, layer_block = 71
// total_grid = 71
// legend = 3*17 + 1 = 52
// total_h = 71 + 1 + 52 = 124
assert_eq!(h, 124);
}
#[test]
fn dimensions_multi_layer() {
let g1 = VoxelGrid::new(4, 3, 1);
let g3 = VoxelGrid::new(4, 3, 3);
let palette = palette_full();
let (_, h1) = image_dimensions(&g1, &palette, 16);
let (_, h3) = image_dimensions(&g3, &palette, 16);
assert!(h3 > h1);
}
}
- Step 2: Run to confirm they fail
cargo test -p exporters 2>&1 | head -10
Expected: panicked at 'not yet implemented'
- Step 3: Implement
image_dimensions
Replace the todo!():
pub fn image_dimensions(grid: &VoxelGrid, palette: &BlockPalette, cell_size: u32) -> (u32, u32) {
let label_height = cell_size + 4;
let per_layer_height = if grid.height == 0 {
0
} else {
grid.height * (cell_size + GAP) - GAP
};
let layer_block_height = label_height + GAP + per_layer_height;
let total_grid_height = grid.depth * layer_block_height
+ grid.depth.saturating_sub(1) * GAP;
let active = active_voxel_types(palette, grid);
let legend_height = if active.is_empty() {
0
} else {
active.len() as u32 * (cell_size + GAP) + GAP
};
let img_width = if grid.width == 0 {
1
} else {
GAP + grid.width * (cell_size + GAP)
};
let img_height = total_grid_height
+ if legend_height > 0 { GAP + legend_height } else { 0 };
(img_width, img_height)
}
- Step 4: Run tests
cargo test -p exporters dimensions
Expected: both pass
- Step 5: Commit
git add crates/exporters/src/image_export.rs
git commit -m "feat(exporters): implement image_dimensions with TDD"
Task 3: Color constants, font, drawing primitives
Files:
-
Modify:
crates/exporters/src/image_export.rs -
Step 1: Add color constants and helpers
Add near the top of image_export.rs (after use statements):
use image::{ImageFormat, Rgba, RgbaImage};
const COLOR_BODY: [u8; 4] = [0x4A, 0x90, 0xD9, 0xFF];
const COLOR_OUTLINE: [u8; 4] = [0x88, 0x88, 0x88, 0xFF];
const COLOR_SHADOW: [u8; 4] = [0xC0, 0xA0, 0x60, 0xFF];
const COLOR_BG: [u8; 4] = [0x22, 0x22, 0x22, 0xFF];
const COLOR_TEXT: [u8; 4] = [0xFF, 0xFF, 0xFF, 0xFF];
fn voxel_color(vt: VoxelType) -> [u8; 4] {
match vt {
VoxelType::Body => COLOR_BODY,
VoxelType::Outline => COLOR_OUTLINE,
VoxelType::Shadow => COLOR_SHADOW,
}
}
fn voxel_letter(vt: VoxelType) -> char {
match vt {
VoxelType::Body => 'B',
VoxelType::Outline => 'O',
VoxelType::Shadow => 'S',
}
}
- Step 2: Add
letter_for_each_voxel_typetest and run it
In the test module:
#[test]
fn letter_for_each_voxel_type() {
assert_eq!(voxel_letter(VoxelType::Body), 'B');
assert_eq!(voxel_letter(VoxelType::Outline), 'O');
assert_eq!(voxel_letter(VoxelType::Shadow), 'S');
}
cargo test -p exporters letter_for
Expected: passes
- Step 3: Add embedded 5×7 bitmap font
Each [u8; 7] entry encodes 7 rows; each u8 encodes 5 pixels (bit 4 = leftmost col, bit 0 = rightmost). Add to image_export.rs:
/// 5×7 bitmap font indexed by ASCII code. Bit4=left, Bit0=right per row.
static FONT_5X7: [[u8; 7]; 128] = {
const __: [u8; 7] = [0; 7];
[
// 0-31: control chars (blank)
__, __, __, __, __, __, __, __, __, __, __, __, __, __, __, __,
__, __, __, __, __, __, __, __, __, __, __, __, __, __, __, __,
// 32 ' '
[0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00],
// 33 '!'
[0x04, 0x04, 0x04, 0x04, 0x04, 0x00, 0x04],
// 34-47: unused (blank)
__, __, __, __, __, __, __, __, __, __, __, __, __, __,
// 48 '0'
[0x0E, 0x11, 0x13, 0x15, 0x19, 0x11, 0x0E],
// 49 '1'
[0x04, 0x0C, 0x04, 0x04, 0x04, 0x04, 0x0E],
// 50 '2'
[0x0E, 0x11, 0x01, 0x02, 0x04, 0x08, 0x1F],
// 51 '3'
[0x0E, 0x11, 0x01, 0x06, 0x01, 0x11, 0x0E],
// 52 '4'
[0x02, 0x06, 0x0A, 0x12, 0x1F, 0x02, 0x02],
// 53 '5'
[0x1F, 0x10, 0x1E, 0x01, 0x01, 0x11, 0x0E],
// 54 '6'
[0x06, 0x08, 0x10, 0x1E, 0x11, 0x11, 0x0E],
// 55 '7'
[0x1F, 0x01, 0x02, 0x04, 0x08, 0x08, 0x08],
// 56 '8'
[0x0E, 0x11, 0x11, 0x0E, 0x11, 0x11, 0x0E],
// 57 '9'
[0x0E, 0x11, 0x11, 0x0F, 0x01, 0x02, 0x0C],
// 58 ':'
[0x00, 0x04, 0x04, 0x00, 0x04, 0x04, 0x00],
// 59-64: blank
__, __, __, __, __, __,
// 65 'A'
[0x04, 0x0A, 0x11, 0x11, 0x1F, 0x11, 0x11],
// 66 'B'
[0x1E, 0x11, 0x11, 0x1E, 0x11, 0x11, 0x1E],
// 67 'C'
[0x0E, 0x11, 0x10, 0x10, 0x10, 0x11, 0x0E],
// 68 'D'
[0x1C, 0x12, 0x11, 0x11, 0x11, 0x12, 0x1C],
// 69 'E'
[0x1F, 0x10, 0x10, 0x1E, 0x10, 0x10, 0x1F],
// 70 'F'
[0x1F, 0x10, 0x10, 0x1E, 0x10, 0x10, 0x10],
// 71 'G'
[0x0E, 0x11, 0x10, 0x17, 0x11, 0x11, 0x0F],
// 72 'H'
[0x11, 0x11, 0x11, 0x1F, 0x11, 0x11, 0x11],
// 73 'I'
[0x0E, 0x04, 0x04, 0x04, 0x04, 0x04, 0x0E],
// 74 'J'
[0x07, 0x02, 0x02, 0x02, 0x02, 0x12, 0x0C],
// 75 'K'
[0x11, 0x12, 0x14, 0x18, 0x14, 0x12, 0x11],
// 76 'L'
[0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1F],
// 77 'M'
[0x11, 0x1B, 0x15, 0x11, 0x11, 0x11, 0x11],
// 78 'N'
[0x11, 0x19, 0x15, 0x13, 0x11, 0x11, 0x11],
// 79 'O'
[0x0E, 0x11, 0x11, 0x11, 0x11, 0x11, 0x0E],
// 80 'P'
[0x1E, 0x11, 0x11, 0x1E, 0x10, 0x10, 0x10],
// 81 'Q'
[0x0E, 0x11, 0x11, 0x11, 0x15, 0x12, 0x0D],
// 82 'R'
[0x1E, 0x11, 0x11, 0x1E, 0x14, 0x12, 0x11],
// 83 'S'
[0x0E, 0x11, 0x10, 0x0E, 0x01, 0x11, 0x0E],
// 84 'T'
[0x1F, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04],
// 85 'U'
[0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x0E],
// 86 'V'
[0x11, 0x11, 0x11, 0x11, 0x11, 0x0A, 0x04],
// 87 'W'
[0x11, 0x11, 0x11, 0x15, 0x15, 0x1B, 0x11],
// 88 'X'
[0x11, 0x11, 0x0A, 0x04, 0x0A, 0x11, 0x11],
// 89 'Y'
[0x11, 0x11, 0x0A, 0x04, 0x04, 0x04, 0x04],
// 90 'Z'
[0x1F, 0x01, 0x02, 0x04, 0x08, 0x10, 0x1F],
// 91-94: blank
__, __, __, __,
// 95 '_'
[0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F],
// 96: blank
__,
// 97 'a'
[0x00, 0x00, 0x0E, 0x01, 0x0F, 0x11, 0x0F],
// 98 'b'
[0x10, 0x10, 0x1E, 0x11, 0x11, 0x11, 0x1E],
// 99 'c'
[0x00, 0x00, 0x0E, 0x10, 0x10, 0x10, 0x0E],
// 100 'd'
[0x01, 0x01, 0x0F, 0x11, 0x11, 0x11, 0x0F],
// 101 'e'
[0x00, 0x00, 0x0E, 0x11, 0x1F, 0x10, 0x0E],
// 102 'f'
[0x06, 0x09, 0x08, 0x1E, 0x08, 0x08, 0x08],
// 103 'g'
[0x00, 0x0F, 0x11, 0x11, 0x0F, 0x01, 0x0E],
// 104 'h'
[0x10, 0x10, 0x1E, 0x11, 0x11, 0x11, 0x11],
// 105 'i'
[0x04, 0x00, 0x0C, 0x04, 0x04, 0x04, 0x0E],
// 106 'j'
[0x02, 0x00, 0x06, 0x02, 0x02, 0x12, 0x0C],
// 107 'k'
[0x10, 0x10, 0x12, 0x14, 0x18, 0x14, 0x12],
// 108 'l'
[0x0C, 0x04, 0x04, 0x04, 0x04, 0x04, 0x0E],
// 109 'm'
[0x00, 0x00, 0x1A, 0x15, 0x15, 0x11, 0x11],
// 110 'n'
[0x00, 0x00, 0x16, 0x19, 0x11, 0x11, 0x11],
// 111 'o'
[0x00, 0x00, 0x0E, 0x11, 0x11, 0x11, 0x0E],
// 112 'p'
[0x00, 0x1E, 0x11, 0x11, 0x1E, 0x10, 0x10],
// 113 'q'
[0x00, 0x0F, 0x11, 0x11, 0x0F, 0x01, 0x01],
// 114 'r'
[0x00, 0x00, 0x16, 0x19, 0x10, 0x10, 0x10],
// 115 's'
[0x00, 0x00, 0x0E, 0x10, 0x0E, 0x01, 0x0E],
// 116 't'
[0x08, 0x08, 0x1E, 0x08, 0x08, 0x09, 0x06],
// 117 'u'
[0x00, 0x00, 0x11, 0x11, 0x11, 0x13, 0x0D],
// 118 'v'
[0x00, 0x00, 0x11, 0x11, 0x11, 0x0A, 0x04],
// 119 'w'
[0x00, 0x00, 0x11, 0x11, 0x15, 0x15, 0x0A],
// 120 'x'
[0x00, 0x00, 0x11, 0x0A, 0x04, 0x0A, 0x11],
// 121 'y'
[0x00, 0x11, 0x11, 0x0F, 0x01, 0x11, 0x0E],
// 122 'z'
[0x00, 0x00, 0x1F, 0x02, 0x04, 0x08, 0x1F],
// 123-127: blank
__, __, __, __, __,
]
};
- Step 4: Add drawing helpers
fn draw_rect(img: &mut RgbaImage, x: u32, y: u32, w: u32, h: u32, color: [u8; 4]) {
let c = Rgba(color);
for dy in 0..h {
for dx in 0..w {
let px = x + dx;
let py = y + dy;
if px < img.width() && py < img.height() {
img.put_pixel(px, py, c);
}
}
}
}
/// Render one char at (x, y). Each font pixel = scale×scale actual pixels.
fn draw_char(img: &mut RgbaImage, x: u32, y: u32, ch: char, scale: u32, color: [u8; 4]) {
let code = ch as usize;
if code >= 128 { return; }
let glyph = FONT_5X7[code];
for (row, &bits) in glyph.iter().enumerate() {
for col in 0..5u32 {
if bits & (1 << (4 - col)) != 0 {
draw_rect(img, x + col * scale, y + row as u32 * scale, scale, scale, color);
}
}
}
}
/// Render a string left-to-right. Each char is 6*scale px wide (5px + 1px gap).
fn draw_text(img: &mut RgbaImage, x: u32, y: u32, text: &str, scale: u32, color: [u8; 4]) {
let char_w = 6 * scale;
for (i, ch) in text.chars().enumerate() {
draw_char(img, x + i as u32 * char_w, y, ch, scale, color);
}
}
- Step 5: Run all tests
cargo test -p exporters
Expected: 3 passing (dimensions ×2, letter_for)
- Step 6: Commit
git add crates/exporters/src/image_export.rs
git commit -m "feat(exporters): bitmap font, colors, drawing primitives"
Task 4: Full export implementation (TDD)
Files:
-
Modify:
crates/exporters/src/image_export.rs -
Step 1: Write the 4 export tests
Add to the test module:
fn make_grid_with_voxels(w: u32, h: u32, d: u32) -> VoxelGrid {
let mut grid = VoxelGrid::new(w, h, d);
let _ = grid.set(0, 0, 0, VoxelType::Body);
let _ = grid.set(1, 0, 0, VoxelType::Outline);
if d > 1 { let _ = grid.set(0, 0, 1, VoxelType::Body); }
grid
}
#[test]
fn export_produces_valid_png() {
let grid = make_grid_with_voxels(3, 3, 1);
let bytes = PngExporter::new(&palette_full(), 16).export(&grid).unwrap();
assert_eq!(&bytes[..8], &[137u8, 80, 78, 71, 13, 10, 26, 10]);
}
#[test]
fn export_empty_grid_no_panic() {
let grid = VoxelGrid::new(5, 5, 1); // all None
let bytes = PngExporter::new(&palette_full(), 16).export(&grid).unwrap();
assert!(!bytes.is_empty());
}
#[test]
fn export_multi_layer_larger_than_single() {
let g1 = make_grid_with_voxels(4, 4, 1);
let g3 = make_grid_with_voxels(4, 4, 3);
let b1 = PngExporter::new(&palette_full(), 16).export(&g1).unwrap();
let b3 = PngExporter::new(&palette_full(), 16).export(&g3).unwrap();
assert!(b3.len() > b1.len());
}
#[test]
fn export_palette_with_no_outline() {
let mut grid = VoxelGrid::new(3, 3, 1);
let _ = grid.set(0, 0, 0, VoxelType::Outline);
let bytes = PngExporter::new(&palette_body_only(), 16).export(&grid).unwrap();
assert!(!bytes.is_empty());
}
- Step 2: Run to confirm they fail
cargo test -p exporters export 2>&1 | grep -E "FAILED|panicked"
Expected: all 4 fail with not yet implemented
- Step 3: Implement layer label and legend helpers
Add to image_export.rs:
fn draw_layer_label(img: &mut RgbaImage, y: u32, z: u32, cell_size: u32) {
let label = format!("Layer {}", z);
let scale = (cell_size / 8).max(1);
let label_height = cell_size + 4;
let text_h = 7 * scale;
let text_y = y + (label_height.saturating_sub(text_h)) / 2;
draw_text(img, GAP, text_y, &label, scale, COLOR_TEXT);
}
fn draw_legend(img: &mut RgbaImage, y_start: u32, palette: &BlockPalette, grid: &VoxelGrid, cell_size: u32) {
let lscale = (cell_size / 8).max(1); // letter scale inside swatch
for (i, vt) in active_voxel_types(palette, grid).iter().enumerate() {
let y = y_start + i as u32 * (cell_size + GAP);
let color = voxel_color(*vt);
// Color swatch
draw_rect(img, GAP, y, cell_size, cell_size, color);
// Letter centered in swatch
let lw = 5 * lscale;
let lh = 7 * lscale;
let lx = GAP + (cell_size.saturating_sub(lw)) / 2;
let ly = y + (cell_size.saturating_sub(lh)) / 2;
draw_char(img, lx, ly, voxel_letter(*vt), lscale, COLOR_TEXT);
// `BlockPalette::resolve(&VoxelType) -> String` is defined in crates/lib/src/palette.rs.
// It returns the block name string (e.g. "minecraft:stone") or "minecraft:air" for None fields.
let block_name = palette.resolve(vt);
let text_x = GAP + cell_size + GAP * 3;
let text_y = y + (cell_size.saturating_sub(7)) / 2;
draw_text(img, text_x, text_y, &block_name, 1, COLOR_TEXT);
}
}
- Step 4: Implement
export
Replace todo!() in the StructureExporter impl:
fn export(&self, grid: &VoxelGrid) -> anyhow::Result<Vec<u8>> {
use std::io::Cursor;
let cs = self.cell_size;
let label_height = cs + 4;
let per_layer_height = if grid.height == 0 {
0
} else {
grid.height * (cs + GAP) - GAP
};
let layer_block_height = label_height + GAP + per_layer_height;
let (img_w, img_h) = image_dimensions(grid, &self.palette, cs);
let mut img = RgbaImage::from_pixel(img_w, img_h, Rgba(COLOR_BG));
for z in 0..grid.depth {
let layer_top_y = z * (layer_block_height + GAP);
draw_layer_label(&mut img, layer_top_y, z, cs);
let grid_top_y = layer_top_y + label_height + GAP;
for y in 0..grid.height {
// y=0 in VoxelGrid is the bottom row; flip for image (top-down)
let vy = grid.height - 1 - y;
for x in 0..grid.width {
let px = GAP + x * (cs + GAP);
let py = grid_top_y + y * (cs + GAP);
match grid.get(x, vy, z) {
None => draw_rect(&mut img, px, py, cs, cs, COLOR_BG),
Some(vt) => {
draw_rect(&mut img, px, py, cs, cs, voxel_color(vt));
let lscale = (cs / 8).max(1);
let lw = 5 * lscale;
let lh = 7 * lscale;
let lx = px + (cs.saturating_sub(lw)) / 2;
let ly = py + (cs.saturating_sub(lh)) / 2;
draw_char(&mut img, lx, ly, voxel_letter(vt), lscale, COLOR_TEXT);
}
}
}
}
}
// Legend below all layers
let total_grid_height = grid.depth * layer_block_height
+ grid.depth.saturating_sub(1) * GAP;
draw_legend(&mut img, total_grid_height + GAP, &self.palette, grid, cs);
let mut buf = Cursor::new(Vec::new());
img.write_to(&mut buf, ImageFormat::Png)
.map_err(|e| anyhow::anyhow!("PNG encode failed: {}", e))?;
Ok(buf.into_inner())
}
- Step 5: Run all tests
cargo test -p exporters
Expected: all 7 tests pass
- Step 6: Commit
git add crates/exporters/src/image_export.rs
git commit -m "feat(exporters): implement full PNG grid + legend rendering"
Task 5: CLI integration
Files:
-
Modify:
crates/bin/src/cli.rs -
Step 1: Add
--cell-sizeflag toClistruct
In crates/bin/src/cli.rs, add to the Cli struct (after word_spacing):
/// Cell size in pixels for PNG export (8-64)
#[arg(long, default_value_t = 16, value_parser = clap::value_parser!(u32).range(8..=64))]
cell_size: u32,
- Step 2: Route
"png"throughbuild_png
In run(), find the // Build and validate in one pass comment and replace the existing exporters_to_run collection with:
// Build and validate in one pass; route "png" through build_png to honour --cell-size
let exporters_to_run = format_names
.iter()
.map(|&name| -> anyhow::Result<Box<dyn lib::StructureExporter>> {
if name == "png" {
Ok(exporters::build_png(&palette, cli.cell_size))
} else {
exporters::build(name, &palette)
.ok_or_else(|| anyhow::anyhow!(
"unknown format '{}'. Available: {}",
name,
all_names.join(", ")
))
}
})
.collect::<anyhow::Result<Vec<_>>>()?;
The for loop that writes files stays unchanged.
Note: you may need to add use lib::StructureExporter; at the top of cli.rs if the explicit trait bound Box<dyn lib::StructureExporter> requires it. Check the import list — if lib::StructureExporter is not imported, add it alongside the existing lib:: imports.
- Step 3: Build
cargo build
Expected: clean build
- Step 4: Smoke test — basic PNG generation
# Find a TTF font available on your system:
# fc-list | grep -i ttf | head -5
# Then substitute the path below:
cargo run -- --text "Hi" --font /usr/share/fonts/TTF/DejaVuSans.ttf \
--format png --cell-size 32 --out /tmp/test_hi
Expected: /tmp/test_hi.png created. Open it — should show "Layer 0" header, a grid of colored cells with B/O letters, and a legend below.
- Step 5: Test
--format all
# Use the same font path from Step 4
cargo run -- --text "Hi" --font /usr/share/fonts/TTF/DejaVuSans.ttf \
--format all --cell-size 32 --out /tmp/test_all
Expected: /tmp/test_all.mcfunction, /tmp/test_all.litematica, and /tmp/test_all.png all created
- Step 6: Test depth > 1
cargo run -- --text "Hi" --font /usr/share/fonts/TTF/DejaVuSans.ttf \
--format png --depth 3 --cell-size 16 --out /tmp/test_depth
Expected: PNG with 3 stacked "Layer 0", "Layer 1", "Layer 2" sections
- Step 7: Commit
git add crates/bin/src/cli.rs
git commit -m "feat(cli): add --cell-size flag, route png through build_png"
Task 6: Final check
- Full test suite
cargo test
Expected: all tests pass, no regressions
- Test shadow (3 legend entries)
cargo run -- --text "Hi" --font /usr/share/fonts/TTF/DejaVuSans.ttf \
--format png --shadow --cell-size 32 --out /tmp/test_shadow
Expected: PNG with S (tan/gold) cells and all 3 legend rows (B blue, O gray, S tan)
- Test invalid cell-size is rejected
cargo run -- --text "Hi" --font /usr/share/fonts/TTF/DejaVuSans.ttf \
--format png --cell-size 4 --out /tmp/x 2>&1 | head -3
Expected: clap error about value out of range
- Final commit if needed
git log --oneline -6
Confirm all 6 feature commits are present and clean (Tasks 1–6 each produce one commit).