Add new miracles: Divine Mandate and Prosperity Boom; update buff application logic and game state calculations
This commit is contained in:
@@ -13,10 +13,6 @@
|
||||
"type": "AddResource",
|
||||
"targetResource": "Corruption",
|
||||
"value": 3
|
||||
},
|
||||
{
|
||||
"type": "UnlockMiracle",
|
||||
"miraclesToUnlock": [ "unlock_age_of_industry" ]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
18
Mods/Miracles/divine_mandate.json
Normal file
18
Mods/Miracles/divine_mandate.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"name": "Divine Mandate",
|
||||
"faithCost": 1500,
|
||||
"followersRequired": 350,
|
||||
"productionRequired": 100,
|
||||
"unlockedByDefault": false,
|
||||
"effects": [
|
||||
{
|
||||
"type": "ModifyStat",
|
||||
"targetStat": "FollowersPerSecond",
|
||||
"op": "Add",
|
||||
"value": 0.5
|
||||
},
|
||||
{
|
||||
"type": "DestroySelf"
|
||||
}
|
||||
]
|
||||
}
|
16
Mods/Miracles/prosperity_boom.json
Normal file
16
Mods/Miracles/prosperity_boom.json
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "Prosperity Boom",
|
||||
"faithCost": 2000,
|
||||
"followersRequired": 1200,
|
||||
"productionRequired": 800,
|
||||
"unlockedByDefault": false,
|
||||
"effects": [
|
||||
{
|
||||
"type": "ApplyBuff",
|
||||
"buffId": "prosperity_buff",
|
||||
"targetStat": "FollowersPerSecond",
|
||||
"multiplier": 5.0,
|
||||
"duration": 60
|
||||
}
|
||||
]
|
||||
}
|
@@ -14,6 +14,7 @@
|
||||
"globalization",
|
||||
"harness_the_sun",
|
||||
"tame_the_atom",
|
||||
"prosperity_boom",
|
||||
"unlock_space_age"
|
||||
]
|
||||
},
|
||||
|
@@ -6,7 +6,16 @@
|
||||
"effects": [
|
||||
{
|
||||
"type": "UnlockMiracle",
|
||||
"miraclesToUnlock": [ "erect_shrine", "communal_effort", "sustainable_practices", "ritual_of_cleansing", "gods_endurance", "geological_survey" ]
|
||||
"miraclesToUnlock": [
|
||||
"erect_shrine",
|
||||
"communal_effort",
|
||||
"sustainable_practices",
|
||||
"ritual_of_cleansing",
|
||||
"gods_endurance",
|
||||
"geological_survey",
|
||||
"divine_mandate",
|
||||
"unlock_age_of_industry"
|
||||
]
|
||||
},
|
||||
{ "type": "DestroySelf" }
|
||||
],
|
||||
|
@@ -23,7 +23,9 @@ public partial class ApplyBuffEffect : Effect
|
||||
{
|
||||
Name = $"{TargetStat} x{Multiplier}",
|
||||
Multiplier = Multiplier,
|
||||
Duration = Duration
|
||||
Duration = Duration,
|
||||
TargetStat = TargetStat,
|
||||
BuffId = BuffId
|
||||
};
|
||||
|
||||
gameState.ActiveBuffs.Add(newBuff);
|
||||
|
@@ -4,9 +4,10 @@ namespace ParasiticGod.Scripts.Core.Effects;
|
||||
|
||||
public class Buff
|
||||
{
|
||||
public Guid InstanceId { get; } = Guid.NewGuid(); // Unique identifier
|
||||
public string BuffId { get; set; } // Identifier for the type of buff
|
||||
public string Name { get; set; } // For display purposes
|
||||
public Guid InstanceId { get; } = Guid.NewGuid();
|
||||
public string BuffId { get; set; }
|
||||
public string Name { get; set; }
|
||||
public Stat TargetStat { get; set; }
|
||||
public float Multiplier { get; set; } = 1.0f;
|
||||
public double Duration { get; set; }
|
||||
}
|
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using ParasiticGod.Scripts.Singletons;
|
||||
|
||||
namespace ParasiticGod.Scripts.Core;
|
||||
@@ -12,12 +13,29 @@ public class GameLogic
|
||||
{
|
||||
totalMultiplier *= buff.Multiplier;
|
||||
}
|
||||
var faithPerSecond = state.Get(Stat.Followers) * state.Get(Stat.FaithPerFollower) * totalMultiplier;
|
||||
|
||||
var faithMultiplier = state.ActiveBuffs
|
||||
.Where(b => b.TargetStat == Stat.FaithPerFollower)
|
||||
.Aggregate(1.0f, (acc, buff) => acc * buff.Multiplier);
|
||||
var productionMultiplier = state.ActiveBuffs
|
||||
.Where(b => b.TargetStat == Stat.ProductionPerSecond)
|
||||
.Aggregate(1.0f, (acc, buff) => acc * buff.Multiplier);
|
||||
var followerMultiplier = state.ActiveBuffs
|
||||
.Where(b => b.TargetStat == Stat.FollowersPerSecond)
|
||||
.Aggregate(1.0f, (acc, buff) => acc * buff.Multiplier);
|
||||
var corruptionMultiplier = state.ActiveBuffs
|
||||
.Where(b => b.TargetStat == Stat.CorruptionPerSecond)
|
||||
.Aggregate(1.0f, (acc, buff) => acc * buff.Multiplier);
|
||||
|
||||
var faithPerSecond = state.Get(Stat.Followers) * state.Get(Stat.FaithPerFollower) * faithMultiplier;
|
||||
var productionPerSecond = state.Get(Stat.ProductionPerSecond) * productionMultiplier;
|
||||
var followersPerSecond = state.Get(Stat.FollowersPerSecond) * followerMultiplier;
|
||||
var corruptionPerSecond = state.Get(Stat.CorruptionPerSecond) * corruptionMultiplier;
|
||||
|
||||
state.Modify(Stat.Faith, faithPerSecond * delta);
|
||||
state.Modify(Stat.Production, state.Get(Stat.ProductionPerSecond) * delta);
|
||||
state.Modify(Stat.Corruption, state.Get(Stat.CorruptionPerSecond) * delta);
|
||||
state.Modify(Stat.Followers, state.Get(Stat.FollowersPerSecond) * delta);
|
||||
state.Modify(Stat.Production, productionPerSecond * delta);
|
||||
state.Modify(Stat.Corruption, corruptionPerSecond * delta);
|
||||
state.Modify(Stat.Followers, followersPerSecond * delta);
|
||||
|
||||
for (var i = state.ActiveBuffs.Count - 1; i >= 0; i--)
|
||||
{
|
||||
|
@@ -24,6 +24,7 @@ public class GameState
|
||||
Set(Stat.FaithPerFollower, 0.5);
|
||||
Set(Stat.ProductionPerSecond, 0.0);
|
||||
Set(Stat.CorruptionPerSecond, 0.01);
|
||||
Set(Stat.FollowersPerSecond, 0);
|
||||
}
|
||||
|
||||
public double Get(Stat stat) => _stats[stat].Value;
|
||||
|
@@ -55,7 +55,7 @@ public partial class GameBus : Node
|
||||
{
|
||||
_gameLogic.UpdateGameState(_gameState, delta);
|
||||
StateChanged?.Invoke(_gameState);
|
||||
|
||||
|
||||
if (_gameState.Get(Stat.Corruption) >= 100)
|
||||
{
|
||||
GetTree().ChangeSceneToPacked(_gameOverScene);
|
||||
|
Reference in New Issue
Block a user