Add new miracles: Divine Mandate and Prosperity Boom; update buff application logic and game state calculations
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@@ -55,7 +55,7 @@ public partial class GameBus : Node
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{
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_gameLogic.UpdateGameState(_gameState, delta);
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StateChanged?.Invoke(_gameState);
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if (_gameState.Get(Stat.Corruption) >= 100)
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{
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GetTree().ChangeSceneToPacked(_gameOverScene);
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