Add RoadManager to manage road generation and update population visuals
This commit is contained in:
@@ -6,5 +6,5 @@
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[resource]
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script = ExtResource("1_ei6wr")
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Scene = ExtResource("1_uho8r")
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Threshold = 40000
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Threshold = 100
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metadata/_custom_type_script = "uid://c7hh0cy0yrdt8"
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@@ -6,5 +6,5 @@
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[resource]
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script = ExtResource("2_vr1nw")
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Scene = ExtResource("1_trlm4")
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Threshold = 600000
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Threshold = 400
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metadata/_custom_type_script = "uid://c7hh0cy0yrdt8"
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@@ -6,5 +6,5 @@
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[resource]
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script = ExtResource("2_74x2g")
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Scene = ExtResource("1_ex2nw")
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Threshold = 1200000
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Threshold = 1000
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metadata/_custom_type_script = "uid://c7hh0cy0yrdt8"
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@@ -5,6 +5,7 @@
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[node name="HutTier2" type="Node2D"]
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script = ExtResource("1_22ax8")
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Tier = 1
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metadata/_custom_type_script = "uid://cj5libcgnhjml"
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[node name="Hut" type="Sprite2D" parent="."]
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@@ -5,6 +5,7 @@
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[node name="HutTier3" type="Node2D"]
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script = ExtResource("1_ltla2")
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Tier = 2
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metadata/_custom_type_script = "uid://cj5libcgnhjml"
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[node name="Hut" type="Sprite2D" parent="."]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=20 format=3 uid="uid://bfil8sd154327"]
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[gd_scene load_steps=21 format=3 uid="uid://bfil8sd154327"]
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[ext_resource type="Script" uid="uid://t71ewkpa5uqs" path="res://Scenes/Main/Main.cs" id="1_p8rbg"]
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[ext_resource type="Script" uid="uid://b77vh831r1e3c" path="res://Scenes/Main/MiraclePanel.cs" id="2_hcu3t"]
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@@ -18,6 +18,7 @@
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[ext_resource type="Resource" uid="uid://co2sdpwpajjqi" path="res://Resources/Tiers/Huts/hut_tier_2.tres" id="15_epx8f"]
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[ext_resource type="Resource" uid="uid://b8k30qsd434dp" path="res://Resources/Tiers/Huts/hut_tier_3.tres" id="16_hcu3t"]
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[ext_resource type="Script" uid="uid://furbvcmw31bx" path="res://Scripts/ForestVisualizer.cs" id="18_qdkat"]
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[ext_resource type="Script" uid="uid://cw8gpeaq3yfjn" path="res://Scripts/RoadManager.cs" id="19_qdkat"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_cv8e0"]
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shader = ExtResource("9_wgovn")
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@@ -5593,3 +5594,8 @@ metadata/_custom_type_script = "uid://dj2wyrq07gfp2"
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script = ExtResource("18_qdkat")
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_treesContainer = NodePath("../ForestContainer")
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metadata/_custom_type_script = "uid://furbvcmw31bx"
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[node name="RoadManager" type="Node2D" parent="." node_paths=PackedStringArray("_markersContainer")]
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script = ExtResource("19_qdkat")
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_markersContainer = NodePath("../Hut Markers")
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metadata/_custom_type_script = "uid://cw8gpeaq3yfjn"
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@@ -110,5 +110,7 @@ public partial class PopulationVisualizer : Node
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_lastKnownUnitCount = currentUnitCount;
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_lastKnownTierIndex = newTierIndex;
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_isUpdating = false;
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GameBus.Instance.NotifyPopulationVisualsUpdated();
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}
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}
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103
Scripts/RoadManager.cs
Normal file
103
Scripts/RoadManager.cs
Normal file
@@ -0,0 +1,103 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Godot;
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using ParasiticGod.Scripts.Core;
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using ParasiticGod.Scripts.Singletons;
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namespace ParasiticGod.Scripts;
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[GlobalClass]
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public partial class RoadManager : Node2D
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{
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[Export] private Node2D _markersContainer;
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[Export] private float _roadWidth = 4.0f;
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[Export] private Color _roadColor = new("saddlebrown");
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[Export] private Follower.FollowerTier _minimumTierForRoads = Follower.FollowerTier.Tier2;
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private Line2D _roadNetwork;
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public override void _Ready()
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{
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_roadNetwork = new Line2D
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{
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Width = _roadWidth,
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DefaultColor = _roadColor,
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};
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AddChild(_roadNetwork);
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Callable.From(() =>
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{
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GenerateRoads();
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GameBus.Instance.PopulationVisualsUpdated += GenerateRoads;
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}).CallDeferred();
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}
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public override void _ExitTree()
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{
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if (GameBus.Instance != null)
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{
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GameBus.Instance.PopulationVisualsUpdated -= GenerateRoads;
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}
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}
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private void GenerateRoads()
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{
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_roadNetwork.ClearPoints();
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var activeMarkers = _markersContainer.GetChildren()
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.OfType<FollowerMarker>()
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.Where(m => m.IsOccupied && m.FollowerInstance != null &&
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m.FollowerInstance.Tier >= _minimumTierForRoads)
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.ToList();
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if (activeMarkers.Count < 2) return;
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var treeNodes = new HashSet<FollowerMarker>();
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var remainingNodes = new List<FollowerMarker>(activeMarkers);
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var edges = new List<(Vector2, Vector2)>();
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var startNode = remainingNodes[0];
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treeNodes.Add(startNode);
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remainingNodes.RemoveAt(0);
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while (remainingNodes.Any())
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{
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FollowerMarker bestSource = null;
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FollowerMarker bestDest = null;
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var minDistanceSq = float.MaxValue;
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foreach (var source in treeNodes)
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{
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foreach (var dest in remainingNodes)
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{
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var distSq = source.GlobalPosition.DistanceSquaredTo(dest.GlobalPosition);
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if (distSq < minDistanceSq)
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{
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minDistanceSq = distSq;
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bestSource = source;
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bestDest = dest;
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}
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}
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}
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if (bestDest != null)
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{
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treeNodes.Add(bestDest);
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remainingNodes.Remove(bestDest);
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edges.Add((bestSource.Position, bestDest.Position));
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}
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else
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{
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break;
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}
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}
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foreach (var (start, end) in edges)
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{
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_roadNetwork.AddPoint(start);
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_roadNetwork.AddPoint(end);
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}
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}
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}
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1
Scripts/RoadManager.cs.uid
Normal file
1
Scripts/RoadManager.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://cw8gpeaq3yfjn
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@@ -18,6 +18,7 @@ public partial class GameBus : Node
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public event Action<MiracleDefinition> MiraclePerformed;
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public event Action<List<MiracleDefinition>> MiraclesUnlocked;
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public event Action<MiracleDefinition> MiracleCompleted;
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public event Action PopulationVisualsUpdated;
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public override void _EnterTree()
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{
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@@ -74,6 +75,11 @@ public partial class GameBus : Node
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}
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}
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public void NotifyPopulationVisualsUpdated()
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{
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PopulationVisualsUpdated?.Invoke();
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}
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public void SubscribeToStat(Stat stat, Action<double> listener) => _gameState.Subscribe(stat, listener);
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public void UnsubscribeFromStat(Stat stat, Action<double> listener) => _gameState.Unsubscribe(stat, listener);
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