Add tier management system with JSON loading; refactor PopulationVisualizer for category handling
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=28 format=3 uid="uid://bfil8sd154327"]
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[gd_scene load_steps=20 format=3 uid="uid://bfil8sd154327"]
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[ext_resource type="Script" uid="uid://t71ewkpa5uqs" path="res://Scenes/Main/Main.cs" id="1_p8rbg"]
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[ext_resource type="Script" uid="uid://t71ewkpa5uqs" path="res://Scenes/Main/Main.cs" id="1_p8rbg"]
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[ext_resource type="Script" uid="uid://b77vh831r1e3c" path="res://Scenes/Main/MiraclePanel.cs" id="2_hcu3t"]
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[ext_resource type="Script" uid="uid://b77vh831r1e3c" path="res://Scenes/Main/MiraclePanel.cs" id="2_hcu3t"]
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@@ -14,16 +14,8 @@
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[ext_resource type="AudioStream" uid="uid://dv0i7xw8o5ac0" path="res://Sfx/UI_SFX_Pack_61_5.wav" id="8_4etfk"]
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[ext_resource type="AudioStream" uid="uid://dv0i7xw8o5ac0" path="res://Sfx/UI_SFX_Pack_61_5.wav" id="8_4etfk"]
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[ext_resource type="Script" uid="uid://dj2wyrq07gfp2" path="res://Scripts/Components/PopulationVisualizer.cs" id="8_cv8e0"]
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[ext_resource type="Script" uid="uid://dj2wyrq07gfp2" path="res://Scripts/Components/PopulationVisualizer.cs" id="8_cv8e0"]
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[ext_resource type="PackedScene" uid="uid://8w7tvsgkev1y" path="res://Scenes/tree.tscn" id="8_hcu3t"]
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[ext_resource type="PackedScene" uid="uid://8w7tvsgkev1y" path="res://Scenes/tree.tscn" id="8_hcu3t"]
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[ext_resource type="Resource" uid="uid://8ooxfo2wdbhu" path="res://Resources/Tiers/Followers/follower_tier_1.tres" id="9_hkvnm"]
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[ext_resource type="Shader" uid="uid://bf8nk145fjkgh" path="res://Shaders/corruption_shader.gdshader" id="9_wgovn"]
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[ext_resource type="Shader" uid="uid://bf8nk145fjkgh" path="res://Shaders/corruption_shader.gdshader" id="9_wgovn"]
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[ext_resource type="Resource" uid="uid://cejeb3467iiyl" path="res://Resources/Tiers/Followers/follower_tier_2.tres" id="10_5ci8a"]
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[ext_resource type="PackedScene" uid="uid://cqkye7yykakns" path="res://Scenes/Followers/FollowerMarker.tscn" id="11_5ci8a"]
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[ext_resource type="PackedScene" uid="uid://cqkye7yykakns" path="res://Scenes/Followers/FollowerMarker.tscn" id="11_5ci8a"]
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[ext_resource type="Resource" uid="uid://q0rha23lx4wl" path="res://Resources/Tiers/Followers/follower_tier_3.tres" id="11_18xdc"]
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[ext_resource type="Resource" uid="uid://i1oo0q84q8ps" path="res://Resources/Tiers/Followers/follower_tier_4.tres" id="12_epx8f"]
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[ext_resource type="Resource" uid="uid://bwu8k7cyjhf8c" path="res://Resources/Tiers/Followers/follower_tier_5.tres" id="13_hcu3t"]
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[ext_resource type="Resource" uid="uid://bbkbssvptkyvh" path="res://Resources/Tiers/Huts/hut_tier_1.tres" id="14_18xdc"]
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[ext_resource type="Resource" uid="uid://co2sdpwpajjqi" path="res://Resources/Tiers/Huts/hut_tier_2.tres" id="15_epx8f"]
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[ext_resource type="Resource" uid="uid://b8k30qsd434dp" path="res://Resources/Tiers/Huts/hut_tier_3.tres" id="16_hcu3t"]
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[ext_resource type="Script" uid="uid://furbvcmw31bx" path="res://Scripts/Components/ForestVisualizer.cs" id="18_qdkat"]
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[ext_resource type="Script" uid="uid://furbvcmw31bx" path="res://Scripts/Components/ForestVisualizer.cs" id="18_qdkat"]
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[ext_resource type="Script" uid="uid://cw8gpeaq3yfjn" path="res://Scripts/Components/RoadManager.cs" id="19_qdkat"]
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[ext_resource type="Script" uid="uid://cw8gpeaq3yfjn" path="res://Scripts/Components/RoadManager.cs" id="19_qdkat"]
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@@ -5557,14 +5549,13 @@ position = Vector2(243.12, -124.88)
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script = ExtResource("8_cv8e0")
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script = ExtResource("8_cv8e0")
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_markersContainer = NodePath("../Followers Markers")
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_markersContainer = NodePath("../Followers Markers")
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_unitsPerMarker = 1
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_unitsPerMarker = 1
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_tiers = Array[Object]([ExtResource("9_hkvnm"), ExtResource("10_5ci8a"), ExtResource("11_18xdc"), ExtResource("12_epx8f"), ExtResource("13_hcu3t")])
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metadata/_custom_type_script = "uid://dj2wyrq07gfp2"
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metadata/_custom_type_script = "uid://dj2wyrq07gfp2"
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[node name="HutPopulationVisualizer" type="Node" parent="." node_paths=PackedStringArray("_markersContainer")]
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[node name="HutPopulationVisualizer" type="Node" parent="." node_paths=PackedStringArray("_markersContainer")]
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script = ExtResource("8_cv8e0")
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script = ExtResource("8_cv8e0")
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_markersContainer = NodePath("../Hut Markers")
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_markersContainer = NodePath("../Hut Markers")
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_unitsPerMarker = 1
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_unitsPerMarker = 1
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_tiers = Array[Object]([ExtResource("14_18xdc"), ExtResource("15_epx8f"), ExtResource("16_hcu3t")])
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Category = 1
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metadata/_custom_type_script = "uid://dj2wyrq07gfp2"
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metadata/_custom_type_script = "uid://dj2wyrq07gfp2"
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[node name="ForestVisualizer" type="Node" parent="." node_paths=PackedStringArray("_treesContainer")]
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[node name="ForestVisualizer" type="Node" parent="." node_paths=PackedStringArray("_treesContainer")]
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@@ -9,10 +9,13 @@ namespace ParasiticGod.Scripts.Components;
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[GlobalClass]
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[GlobalClass]
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public partial class PopulationVisualizer : Node
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public partial class PopulationVisualizer : Node
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{
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{
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public enum VisualCategory { Followers, Huts }
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[Export] private Node2D _markersContainer;
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[Export] private Node2D _markersContainer;
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[Export] private int _unitsPerMarker = 5;
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[Export] private int _unitsPerMarker = 5;
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[Export] private Array<TierDefinition> _tiers;
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[Export] public VisualCategory Category { get; private set; }
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private List<TierDefinition> _tiers;
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private readonly List<FollowerMarker> _markers = [];
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private readonly List<FollowerMarker> _markers = [];
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private long _lastKnownUnitCount = -1;
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private long _lastKnownUnitCount = -1;
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private int _lastKnownTierIndex = -1;
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private int _lastKnownTierIndex = -1;
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@@ -20,6 +23,19 @@ public partial class PopulationVisualizer : Node
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public override void _Ready()
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public override void _Ready()
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{
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{
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switch (Category)
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{
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case VisualCategory.Followers:
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_tiers = GameBus.Instance.FollowerTiers;
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break;
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case VisualCategory.Huts:
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_tiers = GameBus.Instance.HutTiers;
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break;
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default:
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GD.PushError($"PopulationVisualizer has an invalid category: {Category}");
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return;
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}
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foreach (var child in _markersContainer.GetChildren())
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foreach (var child in _markersContainer.GetChildren())
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{
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{
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if (child is FollowerMarker marker)
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if (child is FollowerMarker marker)
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@@ -40,7 +56,12 @@ public partial class PopulationVisualizer : Node
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{
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{
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if (_isUpdating) return;
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if (_isUpdating) return;
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var currentUnitCount = (long)newState.Get(Stat.Followers);
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long currentUnitCount = Category switch
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{
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VisualCategory.Followers => (long)newState.Get(Stat.Followers),
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VisualCategory.Huts => (long)newState.Get(Stat.Followers),
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_ => 0
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};
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var currentMarkersToShow = (int)currentUnitCount / _unitsPerMarker;
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var currentMarkersToShow = (int)currentUnitCount / _unitsPerMarker;
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var lastMarkersToShow = (int)_lastKnownUnitCount / _unitsPerMarker;
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var lastMarkersToShow = (int)_lastKnownUnitCount / _unitsPerMarker;
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@@ -5,6 +5,7 @@ namespace ParasiticGod.Scripts.Core;
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[GlobalClass]
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[GlobalClass]
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public partial class TierDefinition : Resource
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public partial class TierDefinition : Resource
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{
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{
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[Export] public PackedScene Scene { get; private set; }
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[Export] public PackedScene Scene { get; set; }
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[Export] public long Threshold { get; private set; }
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[Export] public long Threshold { get; set; }
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[Export] public Follower.FollowerTier TierEnum { get; set; }
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}
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}
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15
Scripts/Core/TierDto.cs
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15
Scripts/Core/TierDto.cs
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@@ -0,0 +1,15 @@
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using System.Collections.Generic;
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namespace ParasiticGod.Scripts.Core;
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public class TierDto
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{
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public Follower.FollowerTier TierEnum { get; set; }
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public long Threshold { get; set; }
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public string ScenePath { get; set; }
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}
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public class TierListDto
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{
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public List<TierDto> Tiers { get; set; }
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}
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1
Scripts/Core/TierDto.cs.uid
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1
Scripts/Core/TierDto.cs.uid
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@@ -0,0 +1 @@
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uid://4432c2r3q5vv
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42
Scripts/Core/TierLoader.cs
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42
Scripts/Core/TierLoader.cs
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@@ -0,0 +1,42 @@
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using System.Collections.Generic;
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using System.Linq;
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using Godot;
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using Newtonsoft.Json;
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namespace ParasiticGod.Scripts.Core;
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public static class TierLoader
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{
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public static List<TierDefinition> LoadTiersFromFile(string filePath)
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{
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var loadedTiers = new List<TierDefinition>();
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var fileContent = FileAccess.GetFileAsString(filePath);
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if (string.IsNullOrEmpty(fileContent))
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{
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GD.PushError($"Failed to read tier file or file is empty: {filePath}");
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return loadedTiers;
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}
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var tierListDto = JsonConvert.DeserializeObject<TierListDto>(fileContent);
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if (tierListDto?.Tiers == null)
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{
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GD.PushError($"Failed to deserialize tier list JSON or 'Tiers' array is missing: {filePath}");
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return loadedTiers;
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}
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foreach (var dto in tierListDto.Tiers)
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{
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var tierDef = new TierDefinition
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{
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Threshold = dto.Threshold,
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TierEnum = dto.TierEnum,
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Scene = GD.Load<PackedScene>(dto.ScenePath)
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};
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loadedTiers.Add(tierDef);
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}
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GD.Print($"Loaded {loadedTiers.Count} follower tiers from {filePath}");
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return loadedTiers.OrderBy(t => t.Threshold).ToList();
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}
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}
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1
Scripts/Core/TierLoader.cs.uid
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1
Scripts/Core/TierLoader.cs.uid
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@@ -0,0 +1 @@
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uid://hgx8qu7etqhm
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@@ -10,6 +10,8 @@ public partial class GameBus : Node
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{
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{
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public static GameBus Instance { get; private set; }
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public static GameBus Instance { get; private set; }
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public Dictionary<string, MiracleDefinition> AllMiracles { get; private set; }
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public Dictionary<string, MiracleDefinition> AllMiracles { get; private set; }
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public List<TierDefinition> FollowerTiers { get; private set; }
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public List<TierDefinition> HutTiers { get; private set; }
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private readonly GameState _gameState = new();
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private readonly GameState _gameState = new();
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private readonly GameLogic _gameLogic = new();
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private readonly GameLogic _gameLogic = new();
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@@ -27,6 +29,8 @@ public partial class GameBus : Node
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{
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{
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Instance = this;
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Instance = this;
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AllMiracles = MiracleLoader.LoadMiraclesFromDirectory("user://Mods/Miracles");
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AllMiracles = MiracleLoader.LoadMiraclesFromDirectory("user://Mods/Miracles");
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FollowerTiers = TierLoader.LoadTiersFromFile("user://Mods/Tiers/follower_tiers.json");
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HutTiers = TierLoader.LoadTiersFromFile("user://Mods/Tiers/hut_tiers.json");
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}
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}
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public override void _ExitTree()
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public override void _ExitTree()
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