Add Organized Religion miracle and Temple tiers; update game structure with new markers and visualizations
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@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using Godot;
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using Godot.Collections;
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using ParasiticGod.Scripts.Core;
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using ParasiticGod.Scripts.Singletons;
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@@ -9,7 +8,7 @@ namespace ParasiticGod.Scripts.Components;
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[GlobalClass]
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public partial class PopulationVisualizer : Node
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{
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public enum VisualCategory { Followers, Huts }
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public enum VisualCategory { Followers, Huts, Temples }
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[Export] private Node2D _markersContainer;
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[Export] private int _unitsPerMarker = 5;
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@@ -32,6 +31,9 @@ public partial class PopulationVisualizer : Node
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case VisualCategory.Huts:
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_tiers = GameBus.Instance.HutTiers;
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break;
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case VisualCategory.Temples:
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_tiers = GameBus.Instance.TempleTiers;
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break;
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default:
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GD.PushError($"PopulationVisualizer has an invalid category: {Category}");
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return;
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@@ -61,6 +63,7 @@ public partial class PopulationVisualizer : Node
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{
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VisualCategory.Followers => (long)newState.Get(Stat.Followers),
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VisualCategory.Huts => (long)newState.Get(Stat.Followers),
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VisualCategory.Temples => (long)newState.Get(Stat.Followers),
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_ => 0
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};
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@@ -13,6 +13,7 @@ public partial class GameBus : Node
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public Dictionary<string, MiracleDefinition> AllMiracles { get; private set; }
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public List<TierDefinition> FollowerTiers { get; private set; }
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public List<TierDefinition> HutTiers { get; private set; }
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public List<TierDefinition> TempleTiers { get; private set; }
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private PackedScene _gameOverScene = GD.Load<PackedScene>("res://Scenes/game_over.tscn");
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private PackedScene _winScene = GD.Load<PackedScene>("res://Scenes/win_screen.tscn");
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@@ -36,6 +37,7 @@ public partial class GameBus : Node
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AllMiracles = MiracleLoader.LoadAllMiracles();
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FollowerTiers = TierLoader.LoadTiers("res://Mods/Tiers/follower_tiers.json", "user://Mods/Tiers/follower_tiers.json");
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HutTiers = TierLoader.LoadTiers("res://Mods/Tiers/hut_tiers.json","user://Mods/Tiers/hut_tiers.json");
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TempleTiers = TierLoader.LoadTiers("res://Mods/Tiers/temple_tiers.json","user://Mods/Tiers/temple_tiers.json");
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GameWon += OnGameWon;
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}
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