Add Organized Religion miracle and Temple tiers; update game structure with new markers and visualizations

This commit is contained in:
2025-08-23 19:03:24 +02:00
parent 0fbd49f36a
commit 4ceb63e49c
7 changed files with 121 additions and 3 deletions

View File

@@ -13,6 +13,7 @@ public partial class GameBus : Node
public Dictionary<string, MiracleDefinition> AllMiracles { get; private set; }
public List<TierDefinition> FollowerTiers { get; private set; }
public List<TierDefinition> HutTiers { get; private set; }
public List<TierDefinition> TempleTiers { get; private set; }
private PackedScene _gameOverScene = GD.Load<PackedScene>("res://Scenes/game_over.tscn");
private PackedScene _winScene = GD.Load<PackedScene>("res://Scenes/win_screen.tscn");
@@ -36,6 +37,7 @@ public partial class GameBus : Node
AllMiracles = MiracleLoader.LoadAllMiracles();
FollowerTiers = TierLoader.LoadTiers("res://Mods/Tiers/follower_tiers.json", "user://Mods/Tiers/follower_tiers.json");
HutTiers = TierLoader.LoadTiers("res://Mods/Tiers/hut_tiers.json","user://Mods/Tiers/hut_tiers.json");
TempleTiers = TierLoader.LoadTiers("res://Mods/Tiers/temple_tiers.json","user://Mods/Tiers/temple_tiers.json");
GameWon += OnGameWon;
}