Add Organized Religion miracle and Temple tiers; update game structure with new markers and visualizations
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@@ -13,6 +13,7 @@ public partial class GameBus : Node
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public Dictionary<string, MiracleDefinition> AllMiracles { get; private set; }
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public List<TierDefinition> FollowerTiers { get; private set; }
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public List<TierDefinition> HutTiers { get; private set; }
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public List<TierDefinition> TempleTiers { get; private set; }
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private PackedScene _gameOverScene = GD.Load<PackedScene>("res://Scenes/game_over.tscn");
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private PackedScene _winScene = GD.Load<PackedScene>("res://Scenes/win_screen.tscn");
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@@ -36,6 +37,7 @@ public partial class GameBus : Node
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AllMiracles = MiracleLoader.LoadAllMiracles();
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FollowerTiers = TierLoader.LoadTiers("res://Mods/Tiers/follower_tiers.json", "user://Mods/Tiers/follower_tiers.json");
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HutTiers = TierLoader.LoadTiers("res://Mods/Tiers/hut_tiers.json","user://Mods/Tiers/hut_tiers.json");
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TempleTiers = TierLoader.LoadTiers("res://Mods/Tiers/temple_tiers.json","user://Mods/Tiers/temple_tiers.json");
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GameWon += OnGameWon;
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}
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