Add Active Buffs management and UI integration

This commit is contained in:
2025-08-23 04:20:42 +02:00
parent 32c75c6fe8
commit 5719c3f920
16 changed files with 217 additions and 51 deletions

31
Scripts/ActiveBuffUi.cs Normal file
View File

@@ -0,0 +1,31 @@
using Godot;
using ParasiticGod.Scripts.Core.Effects;
namespace ParasiticGod.Scripts;
[GlobalClass]
public partial class ActiveBuffUi : Button
{
private Buff _buff;
public void SetBuff(Buff buff)
{
_buff = buff;
Disabled = true;
UpdateDisplay();
}
public override void _Process(double delta)
{
if (_buff != null)
{
UpdateDisplay();
}
}
private void UpdateDisplay()
{
Text = _buff.Name;
TooltipText = $"x{_buff.Multiplier:F1} to {_buff.Name.Split(' ')[0]}\n{_buff.Duration:F0}s remaining";
}
}