Add Active Buffs management and UI integration
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@@ -18,6 +18,8 @@ public partial class GameBus : Node
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public event Action<MiracleDefinition> MiraclePerformed;
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public event Action<List<MiracleDefinition>> MiraclesUnlocked;
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public event Action<MiracleDefinition> MiracleCompleted;
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public event Action<Buff> BuffAdded;
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public event Action<Buff> BuffRemoved;
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public event Action PopulationVisualsUpdated;
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public override void _EnterTree()
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@@ -80,6 +82,16 @@ public partial class GameBus : Node
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PopulationVisualsUpdated?.Invoke();
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}
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public void NotifyBuffAdded(Buff buff)
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{
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BuffAdded?.Invoke(buff);
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}
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public void NotifyBuffRemoved(Buff buff)
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{
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BuffRemoved?.Invoke(buff);
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}
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public void SubscribeToStat(Stat stat, Action<double> listener) => _gameState.Subscribe(stat, listener);
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public void UnsubscribeFromStat(Stat stat, Action<double> listener) => _gameState.Unsubscribe(stat, listener);
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