Update resource values and unlock new miracles; refactor tier loading logic

This commit is contained in:
2025-08-23 16:10:57 +02:00
parent cd715a24cb
commit 9da3b02a46
18 changed files with 149 additions and 140 deletions

View File

@@ -7,7 +7,21 @@ namespace ParasiticGod.Scripts.Core;
public static class TierLoader
{
public static List<TierDefinition> LoadTiersFromFile(string filePath)
public static List<TierDefinition> LoadTiers(string baseFilePath, string userFilePath)
{
// Prioritize the user's file. If it exists, load it.
if (FileAccess.FileExists(userFilePath))
{
GD.Print($"Loading user tier file: {userFilePath}");
return LoadTierListFromFile(userFilePath);
}
// Otherwise, fall back to the base game's file.
GD.Print($"Loading base tier file: {baseFilePath}");
return LoadTierListFromFile(baseFilePath);
}
private static List<TierDefinition> LoadTierListFromFile(string filePath)
{
var loadedTiers = new List<TierDefinition>();
@@ -27,17 +41,25 @@ public static class TierLoader
foreach (var dto in tierListDto.Tiers)
{
var image = Image.LoadFromFile(dto.ImagePath);
if (image == null)
Texture2D texture = null;
if (dto.ImagePath.StartsWith("res://"))
{
GD.PushError($"Failed to load image at path: {dto.ImagePath}");
continue;
texture = GD.Load<Texture2D>(dto.ImagePath);
}
else if (dto.ImagePath.StartsWith("user://"))
{
var image = Image.LoadFromFile(dto.ImagePath);
if (image != null)
{
texture = ImageTexture.CreateFromImage(image);
}
}
var tierDef = new TierDefinition
{
Threshold = dto.Threshold,
TierEnum = dto.TierEnum,
Texture = ImageTexture.CreateFromImage(image),
Texture = texture,
Scale = new Vector2(dto.Scale.X, dto.Scale.Y)
};
loadedTiers.Add(tierDef);