Refactor marker management to use child count for occupancy checks; update road management to handle Marker2D types

This commit is contained in:
2025-08-23 15:48:08 +02:00
parent 608bcc552d
commit cd715a24cb
3 changed files with 10 additions and 28 deletions

View File

@@ -120,9 +120,9 @@ public partial class PopulationVisualizer : Node
}
else
{
if (marker.IsOccupied)
if (marker.GetChildCount() > 0)
{
marker.RemoveFollower();
marker.GetChild(0).QueueFree();
needsChange = true;
}
}

View File

@@ -45,15 +45,16 @@ public partial class RoadManager : Node2D
_roadNetwork.ClearPoints();
var activeMarkers = _markersContainer.GetChildren()
.OfType<FollowerMarker>()
.Where(m => m.IsOccupied && m.FollowerInstance != null &&
m.FollowerInstance.Tier >= _minimumTierForRoads)
.OfType<Marker2D>() // We can just look for any Marker2D
.Select(m => new { Marker = m, Visual = m.GetChildOrNull<ModdableVisual>(0) })
.Where(mv => mv.Visual != null && mv.Visual.Tier >= _minimumTierForRoads)
.Select(mv => mv.Marker)
.ToList();
if (activeMarkers.Count < 2) return;
var treeNodes = new HashSet<FollowerMarker>();
var remainingNodes = new List<FollowerMarker>(activeMarkers);
var treeNodes = new HashSet<Node2D>();
var remainingNodes = new List<Node2D>(activeMarkers);
var edges = new List<(Vector2, Vector2)>();
var startNode = remainingNodes[0];
@@ -62,8 +63,8 @@ public partial class RoadManager : Node2D
while (remainingNodes.Any())
{
FollowerMarker bestSource = null;
FollowerMarker bestDest = null;
Node2D bestSource = null;
Node2D bestDest = null;
var minDistanceSq = float.MaxValue;
foreach (var source in treeNodes)

View File

@@ -5,23 +5,4 @@ namespace ParasiticGod.Scripts;
[GlobalClass]
public partial class FollowerMarker : Marker2D
{
public bool IsOccupied { get; private set; }
public Follower FollowerInstance { get; private set; }
public void PlaceFollower(Follower followerInstance)
{
if (IsOccupied) return;
AddChild(followerInstance);
followerInstance.Position = Vector2.Zero;
IsOccupied = true;
FollowerInstance = followerInstance;
}
public void RemoveFollower()
{
if (!IsOccupied) return;
FollowerInstance.QueueFree();
FollowerInstance = null;
IsOccupied = false;
}
}