Refactor marker management to use child count for occupancy checks; update road management to handle Marker2D types

This commit is contained in:
2025-08-23 15:48:08 +02:00
parent 608bcc552d
commit cd715a24cb
3 changed files with 10 additions and 28 deletions

View File

@@ -45,15 +45,16 @@ public partial class RoadManager : Node2D
_roadNetwork.ClearPoints();
var activeMarkers = _markersContainer.GetChildren()
.OfType<FollowerMarker>()
.Where(m => m.IsOccupied && m.FollowerInstance != null &&
m.FollowerInstance.Tier >= _minimumTierForRoads)
.OfType<Marker2D>() // We can just look for any Marker2D
.Select(m => new { Marker = m, Visual = m.GetChildOrNull<ModdableVisual>(0) })
.Where(mv => mv.Visual != null && mv.Visual.Tier >= _minimumTierForRoads)
.Select(mv => mv.Marker)
.ToList();
if (activeMarkers.Count < 2) return;
var treeNodes = new HashSet<FollowerMarker>();
var remainingNodes = new List<FollowerMarker>(activeMarkers);
var treeNodes = new HashSet<Node2D>();
var remainingNodes = new List<Node2D>(activeMarkers);
var edges = new List<(Vector2, Vector2)>();
var startNode = remainingNodes[0];
@@ -62,8 +63,8 @@ public partial class RoadManager : Node2D
while (remainingNodes.Any())
{
FollowerMarker bestSource = null;
FollowerMarker bestDest = null;
Node2D bestSource = null;
Node2D bestDest = null;
var minDistanceSq = float.MaxValue;
foreach (var source in treeNodes)