Add EventManager and event handling system; implement event triggering and popup display
This commit is contained in:
74
Scripts/Components/EventManager.cs
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74
Scripts/Components/EventManager.cs
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using System.Collections.Generic;
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using Godot;
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using Limbo.Console.Sharp;
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using ParasiticGod.Scripts.Core;
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using ParasiticGod.Scripts.Singletons;
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using ParasiticGod.Scripts.UI;
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namespace ParasiticGod.Scripts.Components;
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[GlobalClass]
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public partial class EventManager : Node
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{
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[Export] private double _checkInterval = 5.0;
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[Export] private PackedScene _eventPopupScene;
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[Export] private Container _eventPopupContainer;
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private List<EventDefinition> _allEvents;
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private Timer _timer;
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private RandomNumberGenerator _rng = new();
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public override void _Ready()
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{
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RegisterConsoleCommands();
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_allEvents = GameBus.Instance.AllEvents;
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_timer = new Timer { WaitTime = _checkInterval, Autostart = true };
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AddChild(_timer);
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_timer.Timeout += OnCheckEvents;
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}
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private void OnCheckEvents()
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{
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if (GetTree().Paused) return;
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var state = GameBus.Instance.CurrentState;
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foreach (var ev in _allEvents)
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{
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if (state.Get(Stat.Followers) < ev.Trigger.MinFollowers) continue;
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if (state.Get(Stat.Corruption) > ev.Trigger.MaxCorruption) continue;
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var probability = _checkInterval / ev.MeanTimeToHappen;
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if (_rng.Randf() < probability)
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{
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FireEvent(ev);
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break;
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}
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}
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}
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private void FireEvent(EventDefinition eventDef)
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{
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GD.Print($"Firing event: {eventDef.Title}");
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GetTree().Paused = true;
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var popup = _eventPopupScene.Instantiate<EventPopup>();
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_eventPopupContainer.AddChild(popup);
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popup.DisplayEvent(eventDef);
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}
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[ConsoleCommand("trigger_event", "Triggers an event by its ID for testing purposes.")]
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private void TriggerEventCommand(string eventId)
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{
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var eventDef = _allEvents.Find(e => e.Id == eventId);
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if (eventDef != null)
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{
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FireEvent(eventDef);
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}
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else
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{
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GD.PushError($"No event found with ID: {eventId}");
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}
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}
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}
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1
Scripts/Components/EventManager.cs.uid
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1
Scripts/Components/EventManager.cs.uid
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uid://2ipbgwlx1ld1
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22
Scripts/Core/EventDefinition.cs
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22
Scripts/Core/EventDefinition.cs
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using System.Collections.Generic;
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using Godot.Collections;
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using ParasiticGod.Scripts.Core.Effects;
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namespace ParasiticGod.Scripts.Core;
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public class EventDefinition
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{
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public string Id { get; set; }
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public string Title { get; set; }
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public string Description { get; set; }
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public int MeanTimeToHappen { get; set; }
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public EventTriggerDto Trigger { get; set; }
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public List<EventOptionDefinition> Options { get; set; } = [];
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}
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public class EventOptionDefinition
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{
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public string Text { get; set; }
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public string Tooltip { get; set; }
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public Array<Effect> Effects { get; set; }
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}
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1
Scripts/Core/EventDefinition.cs.uid
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1
Scripts/Core/EventDefinition.cs.uid
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uid://ilyr01u70ciw
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46
Scripts/Core/EventDto.cs
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46
Scripts/Core/EventDto.cs
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using System.Collections.Generic;
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using Newtonsoft.Json;
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namespace ParasiticGod.Scripts.Core;
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public class EventTriggerDto
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{
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[JsonProperty("minFollowers")]
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public long MinFollowers { get; set; } = 0;
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[JsonProperty("maxCorruption")]
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public double MaxCorruption { get; set; } = 100;
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}
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public class EventOptionDto
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{
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[JsonProperty("text")]
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public string Text { get; set; }
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[JsonProperty("tooltip")]
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public string Tooltip { get; set; }
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[JsonProperty("effects")]
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public List<EffectDto> Effects { get; set; }
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}
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public class EventDto
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{
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[JsonProperty("id")]
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public string Id { get; set; }
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[JsonProperty("title")]
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public string Title { get; set; }
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[JsonProperty("description")]
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public string Description { get; set; }
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[JsonProperty("meanTimeToHappen")]
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public int MeanTimeToHappen { get; set; } = 100; // in game days
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[JsonProperty("trigger")]
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public EventTriggerDto Trigger { get; set; }
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[JsonProperty("options")]
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public List<EventOptionDto> Options { get; set; }
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}
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1
Scripts/Core/EventDto.cs.uid
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1
Scripts/Core/EventDto.cs.uid
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uid://nwwqn028soa5
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71
Scripts/Core/EventLoader.cs
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71
Scripts/Core/EventLoader.cs
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using System.Collections.Generic;
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using Godot;
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using Newtonsoft.Json;
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namespace ParasiticGod.Scripts.Core;
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public static class EventLoader
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{
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public static List<EventDefinition> LoadAllEvents()
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{
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var loadedEvents = new Dictionary<string, EventDefinition>();
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LoadEventsFromPath("res://Mods/Events", loadedEvents);
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LoadEventsFromPath("user://Mods/Events", loadedEvents);
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GD.Print($"Finished loading. Total unique events: {loadedEvents.Count}");
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return new List<EventDefinition>(loadedEvents.Values);
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}
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private static void LoadEventsFromPath(string path, Dictionary<string, EventDefinition> events)
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{
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if (!DirAccess.DirExistsAbsolute(path)) return;
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using var dir = DirAccess.Open(path);
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dir.ListDirBegin();
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var fileName = dir.GetNext();
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while (!string.IsNullOrEmpty(fileName))
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{
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if (!dir.CurrentIsDir() && fileName.EndsWith(".json"))
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{
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var filePath = path.PathJoin(fileName);
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var ev = LoadEventFromFile(filePath);
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if (ev != null)
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{
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events[ev.Id] = ev; // Add or overwrite
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}
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}
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fileName = dir.GetNext();
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}
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}
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private static EventDefinition LoadEventFromFile(string filePath)
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{
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var fileContent = FileAccess.GetFileAsString(filePath);
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if (string.IsNullOrEmpty(fileContent)) return null;
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var dto = JsonConvert.DeserializeObject<EventDto>(fileContent);
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if (dto == null) return null;
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var eventDef = new EventDefinition
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{
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Id = dto.Id,
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Title = dto.Title,
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Description = dto.Description,
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MeanTimeToHappen = dto.MeanTimeToHappen,
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Trigger = dto.Trigger
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};
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foreach (var optionDto in dto.Options)
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{
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var optionDef = new EventOptionDefinition
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{
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Text = optionDto.Text,
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Tooltip = optionDto.Tooltip,
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Effects = MiracleLoader.ConvertEffectDtos(optionDto.Effects)
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};
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eventDef.Options.Add(optionDef);
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}
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return eventDef;
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}
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}
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1
Scripts/Core/EventLoader.cs.uid
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1
Scripts/Core/EventLoader.cs.uid
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uid://ceimix3ejnadj
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using Godot;
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using Godot.Collections;
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using Newtonsoft.Json;
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@@ -86,7 +87,17 @@ public static class MiracleLoader
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Effects = []
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};
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foreach (var effectDto in miracleDto.Effects)
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var effects = ConvertEffectDtos(miracleDto.Effects);
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miracleDef.Effects = effects;
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return miracleDef;
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}
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public static Array<Effect> ConvertEffectDtos(List<EffectDto> dtos)
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{
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var effects = new Array<Effect>();
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if (dtos == null) return effects;
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foreach (var effectDto in dtos)
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{
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if (EffectRegistry.TryGetValue(effectDto.Type, out var effectType))
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{
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@@ -118,11 +129,9 @@ public static class MiracleLoader
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unlockMiracleEffect.MiraclesToUnlock = new Array<string>(effectDto.MiraclesToUnlock);
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break;
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}
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miracleDef.Effects.Add(effectInstance);
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effects.Add(effectInstance);
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}
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}
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return miracleDef;
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return effects;
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}
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}
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using System;
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using System.Collections.Generic;
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using Godot;
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using Godot.Collections;
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using Limbo.Console.Sharp;
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using ParasiticGod.Scripts.Core;
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using ParasiticGod.Scripts.Core.Effects;
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@@ -10,10 +11,11 @@ namespace ParasiticGod.Scripts.Singletons;
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public partial class GameBus : Node
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{
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public static GameBus Instance { get; private set; }
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public Dictionary<string, MiracleDefinition> AllMiracles { get; private set; }
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public System.Collections.Generic.Dictionary<string, MiracleDefinition> AllMiracles { get; private set; }
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public List<TierDefinition> FollowerTiers { get; private set; }
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public List<TierDefinition> HutTiers { get; private set; }
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public List<TierDefinition> TempleTiers { get; private set; }
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public List<EventDefinition> AllEvents { get; private set; }
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private PackedScene _gameOverScene = GD.Load<PackedScene>("res://Scenes/game_over.tscn");
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private PackedScene _winScene = GD.Load<PackedScene>("res://Scenes/win_screen.tscn");
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@@ -35,6 +37,7 @@ public partial class GameBus : Node
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{
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Instance = this;
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AllMiracles = MiracleLoader.LoadAllMiracles();
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AllEvents = EventLoader.LoadAllEvents();
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FollowerTiers = TierLoader.LoadTiers("res://Mods/Tiers/follower_tiers.json", "user://Mods/Tiers/follower_tiers.json");
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HutTiers = TierLoader.LoadTiers("res://Mods/Tiers/hut_tiers.json","user://Mods/Tiers/hut_tiers.json");
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TempleTiers = TierLoader.LoadTiers("res://Mods/Tiers/temple_tiers.json","user://Mods/Tiers/temple_tiers.json");
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@@ -124,6 +127,15 @@ public partial class GameBus : Node
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GameWon?.Invoke();
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}
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public void ExecuteEffects(Array<Effect> effects)
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{
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foreach (var effect in effects)
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{
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effect.Execute(_gameState);
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}
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GetTree().Paused = false;
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}
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public void SubscribeToStat(Stat stat, Action<double> listener) => _gameState.Subscribe(stat, listener);
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public void UnsubscribeFromStat(Stat stat, Action<double> listener) => _gameState.Unsubscribe(stat, listener);
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40
Scripts/UI/EventPopup.cs
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40
Scripts/UI/EventPopup.cs
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using Godot;
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using ParasiticGod.Scripts.Core;
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using ParasiticGod.Scripts.Singletons;
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namespace ParasiticGod.Scripts.UI;
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[GlobalClass]
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public partial class EventPopup : PanelContainer
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{
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[Export] private Label _titleLabel;
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[Export] private RichTextLabel _descriptionLabel;
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[Export] private VBoxContainer _optionsContainer;
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[Export] private PackedScene _optionButtonScene; // A scene for a single button
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public void DisplayEvent(EventDefinition eventDef)
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{
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_titleLabel.Text = eventDef.Title;
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_descriptionLabel.Text = eventDef.Description;
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foreach (var child in _optionsContainer.GetChildren())
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{
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child.QueueFree();
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}
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foreach (var option in eventDef.Options)
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{
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var button = _optionButtonScene.Instantiate<Button>();
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button.Text = option.Text;
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button.TooltipText = option.Tooltip;
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button.Pressed += () =>
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{
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GameBus.Instance.ExecuteEffects(option.Effects);
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QueueFree();
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};
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_optionsContainer.AddChild(button);
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}
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}
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}
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1
Scripts/UI/EventPopup.cs.uid
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1
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uid://h1x5eqt0lc5m
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