Add initial implementation of game mechanics and resources management

This commit is contained in:
2025-08-23 00:38:46 +02:00
commit e12acb0238
91 changed files with 2018 additions and 0 deletions

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[gd_scene load_steps=3 format=3 uid="uid://8jnnbe76xjhl"]
[ext_resource type="Script" uid="uid://cj5libcgnhjml" path="res://Scripts/Follower.cs" id="1_1fjl1"]
[ext_resource type="Texture2D" uid="uid://dhrbjqmhqdpef" path="res://Sprites/Follower.png" id="1_dwkko"]
[node name="FollowersTier2" type="Node2D"]
script = ExtResource("1_1fjl1")
Tier = 1
metadata/_custom_type_script = "uid://cj5libcgnhjml"
[node name="Follower" type="Sprite2D" parent="."]
position = Vector2(-4.39999, -4)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_dwkko")
[node name="Follower2" type="Sprite2D" parent="."]
position = Vector2(-0.399994, -4)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_dwkko")
[node name="Follower3" type="Sprite2D" parent="."]
position = Vector2(4.60001, -4)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_dwkko")
[node name="Follower4" type="Sprite2D" parent="."]
position = Vector2(7.60001, -4)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_dwkko")