Add initial implementation of game mechanics and resources management

This commit is contained in:
2025-08-23 00:38:46 +02:00
commit e12acb0238
91 changed files with 2018 additions and 0 deletions

4
.editorconfig Normal file
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root = true
[*]
charset = utf-8

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

3
.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

10
ParasiticGod.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>parasiticgod</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.4-beta1" />
</ItemGroup>
</Project>

19
ParasiticGod.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ParasiticGod", "ParasiticGod.csproj", "{0731AE2A-7020-4CF0-B094-E5A85E6F7CD7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0731AE2A-7020-4CF0-B094-E5A85E6F7CD7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0731AE2A-7020-4CF0-B094-E5A85E6F7CD7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0731AE2A-7020-4CF0-B094-E5A85E6F7CD7}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{0731AE2A-7020-4CF0-B094-E5A85E6F7CD7}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{0731AE2A-7020-4CF0-B094-E5A85E6F7CD7}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{0731AE2A-7020-4CF0-B094-E5A85E6F7CD7}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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[gd_resource type="Resource" script_class="AddResourceEffect" load_steps=2 format=3 uid="uid://bs5iwc5lsdu0r"]
[ext_resource type="Script" uid="uid://flyhl4i86han" path="res://Scripts/Core/Effects/AddResourceEffect.cs" id="1_2o4it"]
[resource]
script = ExtResource("1_2o4it")
TargetResource = 1
Value = 10000.0
metadata/_custom_type_script = "uid://flyhl4i86han"

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[gd_resource type="Resource" script_class="AddResourceEffect" load_steps=2 format=3 uid="uid://dxiaxhggfqcyb"]
[ext_resource type="Script" uid="uid://flyhl4i86han" path="res://Scripts/Core/Effects/AddResourceEffect.cs" id="1_2xs1x"]
[resource]
script = ExtResource("1_2xs1x")
TargetResource = 1
Value = 100.0
metadata/_custom_type_script = "uid://flyhl4i86han"

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[gd_resource type="Resource" script_class="AddResourceEffect" load_steps=2 format=3 uid="uid://dd17hc8jju5ek"]
[ext_resource type="Script" uid="uid://flyhl4i86han" path="res://Scripts/Core/Effects/AddResourceEffect.cs" id="1_pce0a"]
[resource]
script = ExtResource("1_pce0a")
TargetResource = 2
Value = 5.0
metadata/_custom_type_script = "uid://flyhl4i86han"

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[gd_resource type="Resource" script_class="MiracleDefinition" load_steps=4 format=3 uid="uid://df3cq0eb82x0i"]
[ext_resource type="Resource" uid="uid://dd17hc8jju5ek" path="res://Resources/Effects/Add_5_Corruption.tres" id="1_jmmaa"]
[ext_resource type="Script" uid="uid://cfn3mx12xism5" path="res://Scripts/Core/MiracleDefinition.cs" id="1_oh2pa"]
[ext_resource type="Resource" uid="uid://dxiaxhggfqcyb" path="res://Resources/Effects/Add_10_Followers.tres" id="2_lg4lk"]
[resource]
script = ExtResource("1_oh2pa")
Name = "Fertility Blessing"
FaithCost = 100.0
FollowersRequired = 0
Effects = Array[Resource]([ExtResource("2_lg4lk"), ExtResource("1_jmmaa")])
metadata/_custom_type_script = "uid://cfn3mx12xism5"

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[gd_resource type="Resource" script_class="MiracleDefinition" load_steps=3 format=3 uid="uid://ckdc32ptfjhx6"]
[ext_resource type="Resource" uid="uid://bs5iwc5lsdu0r" path="res://Resources/Effects/Add_1000_Followers.tres" id="1_bkpio"]
[ext_resource type="Script" uid="uid://cfn3mx12xism5" path="res://Scripts/Core/MiracleDefinition.cs" id="3_oqu5j"]
[resource]
script = ExtResource("3_oqu5j")
Name = "GOD POWER"
FaithCost = 1.0
FollowersRequired = 0
Effects = Array[Resource]([ExtResource("1_bkpio")])
metadata/_custom_type_script = "uid://cfn3mx12xism5"

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[gd_resource type="Resource" script_class="TierDefinition" load_steps=2 format=3 uid="uid://8ooxfo2wdbhu"]
[ext_resource type="Script" uid="uid://c7hh0cy0yrdt8" path="res://Scripts/Core/TierDefinition.cs" id="1_wydwg"]
[resource]
script = ExtResource("1_wydwg")
Threshold = 0
metadata/_custom_type_script = "uid://c7hh0cy0yrdt8"

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[gd_resource type="Resource" script_class="TierDefinition" load_steps=3 format=3 uid="uid://cejeb3467iiyl"]
[ext_resource type="PackedScene" uid="uid://c2d3ageprpd0o" path="res://Scenes/Followers/followers_tier_1.tscn" id="1_qgnom"]
[ext_resource type="Script" uid="uid://c7hh0cy0yrdt8" path="res://Scripts/Core/TierDefinition.cs" id="2_3uaiv"]
[resource]
script = ExtResource("2_3uaiv")
Scene = ExtResource("1_qgnom")
Threshold = 0
metadata/_custom_type_script = "uid://c7hh0cy0yrdt8"

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[gd_resource type="Resource" script_class="TierDefinition" load_steps=3 format=3 uid="uid://q0rha23lx4wl"]
[ext_resource type="PackedScene" uid="uid://8jnnbe76xjhl" path="res://Scenes/Followers/followers_tier_2.tscn" id="1_a7myf"]
[ext_resource type="Script" uid="uid://c7hh0cy0yrdt8" path="res://Scripts/Core/TierDefinition.cs" id="2_5dexb"]
[resource]
script = ExtResource("2_5dexb")
Scene = ExtResource("1_a7myf")
Threshold = 50
metadata/_custom_type_script = "uid://c7hh0cy0yrdt8"

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[gd_resource type="Resource" script_class="TierDefinition" load_steps=3 format=3 uid="uid://i1oo0q84q8ps"]
[ext_resource type="PackedScene" uid="uid://gqqycnreclv2" path="res://Scenes/Followers/followers_tier_3.tscn" id="1_6rce8"]
[ext_resource type="Script" uid="uid://c7hh0cy0yrdt8" path="res://Scripts/Core/TierDefinition.cs" id="2_slqj0"]
[resource]
script = ExtResource("2_slqj0")
Scene = ExtResource("1_6rce8")
Threshold = 300
metadata/_custom_type_script = "uid://c7hh0cy0yrdt8"

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[gd_resource type="Resource" script_class="TierDefinition" load_steps=3 format=3 uid="uid://bwu8k7cyjhf8c"]
[ext_resource type="PackedScene" uid="uid://iairc1nudt6c" path="res://Scenes/Followers/followers_tier_5.tscn" id="1_h1dq7"]
[ext_resource type="Script" uid="uid://c7hh0cy0yrdt8" path="res://Scripts/Core/TierDefinition.cs" id="2_w5iq4"]
[resource]
script = ExtResource("2_w5iq4")
Scene = ExtResource("1_h1dq7")
Threshold = 30000
metadata/_custom_type_script = "uid://c7hh0cy0yrdt8"

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[gd_resource type="Resource" script_class="TierDefinition" load_steps=3 format=3 uid="uid://bbkbssvptkyvh"]
[ext_resource type="Script" uid="uid://c7hh0cy0yrdt8" path="res://Scripts/Core/TierDefinition.cs" id="1_ei6wr"]
[ext_resource type="PackedScene" uid="uid://dbg6c4m1v1rsh" path="res://Scenes/Huts/hut_tier_1.tscn" id="1_uho8r"]
[resource]
script = ExtResource("1_ei6wr")
Scene = ExtResource("1_uho8r")
Threshold = 40000
metadata/_custom_type_script = "uid://c7hh0cy0yrdt8"

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[gd_resource type="Resource" script_class="TierDefinition" load_steps=3 format=3 uid="uid://co2sdpwpajjqi"]
[ext_resource type="PackedScene" uid="uid://cd4hc5b87uyqm" path="res://Scenes/Huts/hut_tier_2.tscn" id="1_trlm4"]
[ext_resource type="Script" uid="uid://c7hh0cy0yrdt8" path="res://Scripts/Core/TierDefinition.cs" id="2_vr1nw"]
[resource]
script = ExtResource("2_vr1nw")
Scene = ExtResource("1_trlm4")
Threshold = 600000
metadata/_custom_type_script = "uid://c7hh0cy0yrdt8"

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@@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="TierDefinition" load_steps=3 format=3 uid="uid://b8k30qsd434dp"]
[ext_resource type="PackedScene" uid="uid://dh6g38sit4hna" path="res://Scenes/Huts/hut_tier_3.tscn" id="1_ex2nw"]
[ext_resource type="Script" uid="uid://c7hh0cy0yrdt8" path="res://Scripts/Core/TierDefinition.cs" id="2_74x2g"]
[resource]
script = ExtResource("2_74x2g")
Scene = ExtResource("1_ex2nw")
Threshold = 1200000
metadata/_custom_type_script = "uid://c7hh0cy0yrdt8"

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@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://cqkye7yykakns"]
[ext_resource type="Script" uid="uid://djaf0gv8s7qib" path="res://Scripts/FollowerMarker.cs" id="1_e1v1v"]
[ext_resource type="Texture2D" uid="uid://dcs48aa84w21u" path="res://icon.svg" id="2_woadh"]
[node name="FollowerMarker" type="Marker2D"]
script = ExtResource("1_e1v1v")
metadata/_custom_type_script = "uid://djaf0gv8s7qib"
[node name="Sprite2D" type="Sprite2D" parent="."]
visible = false
scale = Vector2(0.235, 0.235)
texture = ExtResource("2_woadh")

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@@ -0,0 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://c2d3ageprpd0o"]
[ext_resource type="Script" uid="uid://cj5libcgnhjml" path="res://Scripts/Follower.cs" id="1_ifsko"]
[ext_resource type="Texture2D" uid="uid://dhrbjqmhqdpef" path="res://Sprites/Follower.png" id="1_miahy"]
[node name="FollowersTier1" type="Node2D"]
script = ExtResource("1_ifsko")
metadata/_custom_type_script = "uid://cj5libcgnhjml"
[node name="Follower" type="Sprite2D" parent="."]
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_miahy")

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@@ -0,0 +1,29 @@
[gd_scene load_steps=3 format=3 uid="uid://8jnnbe76xjhl"]
[ext_resource type="Script" uid="uid://cj5libcgnhjml" path="res://Scripts/Follower.cs" id="1_1fjl1"]
[ext_resource type="Texture2D" uid="uid://dhrbjqmhqdpef" path="res://Sprites/Follower.png" id="1_dwkko"]
[node name="FollowersTier2" type="Node2D"]
script = ExtResource("1_1fjl1")
Tier = 1
metadata/_custom_type_script = "uid://cj5libcgnhjml"
[node name="Follower" type="Sprite2D" parent="."]
position = Vector2(-4.39999, -4)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_dwkko")
[node name="Follower2" type="Sprite2D" parent="."]
position = Vector2(-0.399994, -4)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_dwkko")
[node name="Follower3" type="Sprite2D" parent="."]
position = Vector2(4.60001, -4)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_dwkko")
[node name="Follower4" type="Sprite2D" parent="."]
position = Vector2(7.60001, -4)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_dwkko")

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@@ -0,0 +1,49 @@
[gd_scene load_steps=3 format=3 uid="uid://gqqycnreclv2"]
[ext_resource type="Script" uid="uid://cj5libcgnhjml" path="res://Scripts/Follower.cs" id="1_dfylr"]
[ext_resource type="Texture2D" uid="uid://dhrbjqmhqdpef" path="res://Sprites/Follower.png" id="1_ep0q4"]
[node name="FollowersTier3" type="Node2D"]
script = ExtResource("1_dfylr")
Tier = 2
metadata/_custom_type_script = "uid://cj5libcgnhjml"
[node name="Follower" type="Sprite2D" parent="."]
position = Vector2(-11.4, -12)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ep0q4")
[node name="Follower2" type="Sprite2D" parent="."]
position = Vector2(-7.39999, -12)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ep0q4")
[node name="Follower3" type="Sprite2D" parent="."]
position = Vector2(-2.39999, -12)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ep0q4")
[node name="Follower4" type="Sprite2D" parent="."]
position = Vector2(0.600006, -12)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ep0q4")
[node name="Follower5" type="Sprite2D" parent="."]
position = Vector2(2.60001, -9.53674e-07)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ep0q4")
[node name="Follower6" type="Sprite2D" parent="."]
position = Vector2(6.60001, -9.53674e-07)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ep0q4")
[node name="Follower7" type="Sprite2D" parent="."]
position = Vector2(11.6, -9.53674e-07)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ep0q4")
[node name="Follower8" type="Sprite2D" parent="."]
position = Vector2(14.6, -9.53674e-07)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ep0q4")

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@@ -0,0 +1,68 @@
[gd_scene load_steps=3 format=3 uid="uid://c04rof865kdfb"]
[ext_resource type="Script" uid="uid://cj5libcgnhjml" path="res://Scripts/Follower.cs" id="1_0bt7d"]
[ext_resource type="Texture2D" uid="uid://dhrbjqmhqdpef" path="res://Sprites/Follower.png" id="1_ttwdp"]
[node name="FollowersTier4" type="Node2D"]
script = ExtResource("1_0bt7d")
metadata/_custom_type_script = "uid://cj5libcgnhjml"
[node name="Follower" type="Sprite2D" parent="."]
position = Vector2(-5.39999, -17)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ttwdp")
[node name="Follower2" type="Sprite2D" parent="."]
position = Vector2(-1.39999, -17)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ttwdp")
[node name="Follower3" type="Sprite2D" parent="."]
position = Vector2(3.60001, -17)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ttwdp")
[node name="Follower4" type="Sprite2D" parent="."]
position = Vector2(6.60001, -17)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ttwdp")
[node name="Follower5" type="Sprite2D" parent="."]
position = Vector2(8.60001, -5)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ttwdp")
[node name="Follower6" type="Sprite2D" parent="."]
position = Vector2(12.6, -5)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ttwdp")
[node name="Follower7" type="Sprite2D" parent="."]
position = Vector2(17.6, -5)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ttwdp")
[node name="Follower8" type="Sprite2D" parent="."]
position = Vector2(20.6, -5)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ttwdp")
[node name="Follower9" type="Sprite2D" parent="."]
position = Vector2(-18.4, -5)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ttwdp")
[node name="Follower10" type="Sprite2D" parent="."]
position = Vector2(-14.4, -5)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ttwdp")
[node name="Follower11" type="Sprite2D" parent="."]
position = Vector2(-9.39999, -5)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ttwdp")
[node name="Follower12" type="Sprite2D" parent="."]
position = Vector2(-6.39999, -5)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_ttwdp")

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@@ -0,0 +1,88 @@
[gd_scene load_steps=3 format=3 uid="uid://iairc1nudt6c"]
[ext_resource type="Script" uid="uid://cj5libcgnhjml" path="res://Scripts/Follower.cs" id="1_4yvkn"]
[ext_resource type="Texture2D" uid="uid://dhrbjqmhqdpef" path="res://Sprites/Follower.png" id="1_28luu"]
[node name="FollowersTier5" type="Node2D"]
script = ExtResource("1_4yvkn")
metadata/_custom_type_script = "uid://cj5libcgnhjml"
[node name="Follower" type="Sprite2D" parent="."]
position = Vector2(-7.39999, -15)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower2" type="Sprite2D" parent="."]
position = Vector2(-3.39999, -15)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower3" type="Sprite2D" parent="."]
position = Vector2(1.60001, -15)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower4" type="Sprite2D" parent="."]
position = Vector2(4.60001, -15)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower5" type="Sprite2D" parent="."]
position = Vector2(6.60001, -3)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower6" type="Sprite2D" parent="."]
position = Vector2(10.6, -3)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower7" type="Sprite2D" parent="."]
position = Vector2(15.6, -3)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower8" type="Sprite2D" parent="."]
position = Vector2(18.6, -3)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower9" type="Sprite2D" parent="."]
position = Vector2(-20.4, -3)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower10" type="Sprite2D" parent="."]
position = Vector2(-16.4, -3)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower11" type="Sprite2D" parent="."]
position = Vector2(-11.4, -3)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower12" type="Sprite2D" parent="."]
position = Vector2(-8.39999, -3)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower13" type="Sprite2D" parent="."]
position = Vector2(-7.39999, 5)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower14" type="Sprite2D" parent="."]
position = Vector2(-3.39999, 5)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower15" type="Sprite2D" parent="."]
position = Vector2(1.60001, 5)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")
[node name="Follower16" type="Sprite2D" parent="."]
position = Vector2(4.60001, 5)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_28luu")

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@@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://be5d0d3aweg0l"]
[ext_resource type="Script" uid="uid://djaf0gv8s7qib" path="res://Scripts/FollowerMarker.cs" id="1_yfid6"]
[ext_resource type="Texture2D" uid="uid://dcs48aa84w21u" path="res://icon.svg" id="2_om77d"]
[node name="HutMarker" type="Marker2D"]
script = ExtResource("1_yfid6")
metadata/_custom_type_script = "uid://djaf0gv8s7qib"
[node name="Sprite2D" type="Sprite2D" parent="."]
visible = false
modulate = Color(0.605674, 1.66051e-06, 3.85046e-07, 1)
scale = Vector2(0.235, 0.235)
texture = ExtResource("2_om77d")

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@@ -0,0 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://dbg6c4m1v1rsh"]
[ext_resource type="Script" uid="uid://cj5libcgnhjml" path="res://Scripts/Follower.cs" id="1_ymswo"]
[ext_resource type="Texture2D" uid="uid://clnujxe12l86u" path="res://Sprites/Hut.png" id="2_1pksg"]
[node name="HutTier1" type="Node2D"]
script = ExtResource("1_ymswo")
metadata/_custom_type_script = "uid://cj5libcgnhjml"
[node name="Hut" type="Sprite2D" parent="."]
scale = Vector2(0.2, 0.2)
texture = ExtResource("2_1pksg")

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@@ -0,0 +1,17 @@
[gd_scene load_steps=3 format=3 uid="uid://cd4hc5b87uyqm"]
[ext_resource type="Script" uid="uid://cj5libcgnhjml" path="res://Scripts/Follower.cs" id="1_22ax8"]
[ext_resource type="Texture2D" uid="uid://clnujxe12l86u" path="res://Sprites/Hut.png" id="2_xvtw0"]
[node name="HutTier2" type="Node2D"]
script = ExtResource("1_22ax8")
metadata/_custom_type_script = "uid://cj5libcgnhjml"
[node name="Hut" type="Sprite2D" parent="."]
scale = Vector2(0.2, 0.2)
texture = ExtResource("2_xvtw0")
[node name="Hut2" type="Sprite2D" parent="."]
position = Vector2(27, 0)
scale = Vector2(0.2, 0.2)
texture = ExtResource("2_xvtw0")

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@@ -0,0 +1,22 @@
[gd_scene load_steps=3 format=3 uid="uid://dh6g38sit4hna"]
[ext_resource type="Script" uid="uid://cj5libcgnhjml" path="res://Scripts/Follower.cs" id="1_ltla2"]
[ext_resource type="Texture2D" uid="uid://clnujxe12l86u" path="res://Sprites/Hut.png" id="2_un0i8"]
[node name="HutTier3" type="Node2D"]
script = ExtResource("1_ltla2")
metadata/_custom_type_script = "uid://cj5libcgnhjml"
[node name="Hut" type="Sprite2D" parent="."]
scale = Vector2(0.2, 0.2)
texture = ExtResource("2_un0i8")
[node name="Hut2" type="Sprite2D" parent="."]
position = Vector2(27, 0)
scale = Vector2(0.2, 0.2)
texture = ExtResource("2_un0i8")
[node name="Hut3" type="Sprite2D" parent="."]
position = Vector2(-46, 0)
scale = Vector2(0.2, 0.2)
texture = ExtResource("2_un0i8")

44
Scenes/Main/Main.cs Normal file
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using Godot;
using ParasiticGod.Scripts.Core;
using ParasiticGod.Scripts.Singletons;
namespace ParasiticGod.Scenes.Main;
public partial class Main : Node
{
[Export] private Label _faithLabel;
[Export] private Label _followersLabel;
[Export] private Label _corruptionLabel;
[Export] private MiraclePanel _miraclePanel;
[Export] private Sprite2D _worldSprite;
[Export] private Color _deadWorldColor = new Color("#581845");
public override void _Ready()
{
GameBus.Instance.StateChanged += OnStateChanged;
_miraclePanel.PopulateInitialButtons(GameBus.Instance.AllMiracles);
}
public override void _ExitTree()
{
GameBus.Instance.StateChanged -= OnStateChanged;
}
private void OnStateChanged(GameState newState)
{
_faithLabel.Text = $"Faith: {newState.Faith:F0} (+{newState.FaithPerSecond:F1}/s)";
_followersLabel.Text = $"Followers: {newState.Followers}";
_corruptionLabel.Text = $"Corruption: {newState.Corruption:F0}%";
UpdateWorldVisuals(newState.Corruption);
}
private void UpdateWorldVisuals(double corruption)
{
if (_worldSprite.Material is not ShaderMaterial shaderMaterial) return;
var ratio = (float)corruption / 100.0f;
shaderMaterial.SetShaderParameter("corruption_level", ratio);
}
}

1
Scenes/Main/Main.cs.uid Normal file
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uid://t71ewkpa5uqs

229
Scenes/Main/Main.tscn Normal file
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[gd_scene load_steps=18 format=3 uid="uid://bfil8sd154327"]
[ext_resource type="Script" uid="uid://t71ewkpa5uqs" path="res://Scenes/Main/Main.cs" id="1_p8rbg"]
[ext_resource type="Script" uid="uid://b77vh831r1e3c" path="res://Scenes/Main/MiraclePanel.cs" id="2_hcu3t"]
[ext_resource type="PackedScene" uid="uid://rj1fsdlhju5y" path="res://Scenes/Main/miracle_button.tscn" id="3_qdkat"]
[ext_resource type="Texture2D" uid="uid://dg6ac3jb1366r" path="res://Sprites/globe.svg" id="4_i3fi7"]
[ext_resource type="PackedScene" uid="uid://be5d0d3aweg0l" path="res://Scenes/Huts/HutMarker.tscn" id="6_cv8e0"]
[ext_resource type="Script" uid="uid://dj2wyrq07gfp2" path="res://Scripts/PopulationVisualizer.cs" id="8_cv8e0"]
[ext_resource type="Resource" uid="uid://8ooxfo2wdbhu" path="res://Resources/Tiers/Followers/follower_tier_1.tres" id="9_hkvnm"]
[ext_resource type="Shader" uid="uid://bf8nk145fjkgh" path="res://Shaders/corruption_shader.gdshader" id="9_wgovn"]
[ext_resource type="Resource" uid="uid://cejeb3467iiyl" path="res://Resources/Tiers/Followers/follower_tier_2.tres" id="10_5ci8a"]
[ext_resource type="PackedScene" uid="uid://cqkye7yykakns" path="res://Scenes/Followers/FollowerMarker.tscn" id="11_5ci8a"]
[ext_resource type="Resource" uid="uid://q0rha23lx4wl" path="res://Resources/Tiers/Followers/follower_tier_3.tres" id="11_18xdc"]
[ext_resource type="Resource" uid="uid://i1oo0q84q8ps" path="res://Resources/Tiers/Followers/follower_tier_4.tres" id="12_epx8f"]
[ext_resource type="Resource" uid="uid://bwu8k7cyjhf8c" path="res://Resources/Tiers/Followers/follower_tier_5.tres" id="13_hcu3t"]
[ext_resource type="Resource" uid="uid://bbkbssvptkyvh" path="res://Resources/Tiers/Huts/hut_tier_1.tres" id="14_18xdc"]
[ext_resource type="Resource" uid="uid://co2sdpwpajjqi" path="res://Resources/Tiers/Huts/hut_tier_2.tres" id="15_epx8f"]
[ext_resource type="Resource" uid="uid://b8k30qsd434dp" path="res://Resources/Tiers/Huts/hut_tier_3.tres" id="16_hcu3t"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_cv8e0"]
shader = ExtResource("9_wgovn")
shader_parameter/terrain_color = Color(0.152941, 0.682353, 0.376471, 1)
shader_parameter/corrupted_color = Color(0.3, 0.1, 0.2, 1)
shader_parameter/corruption_level = 0.0
shader_parameter/tolerance = 0.1
[node name="World" type="Node2D" node_paths=PackedStringArray("_faithLabel", "_followersLabel", "_corruptionLabel", "_miraclePanel", "_worldSprite")]
script = ExtResource("1_p8rbg")
_faithLabel = NodePath("UiLayer/Control/MarginContainer/Main/Top/FaithLabel")
_followersLabel = NodePath("UiLayer/Control/MarginContainer/Main/Top/FollowersLabel")
_corruptionLabel = NodePath("UiLayer/Control/MarginContainer/Main/Top/CorruptionLabel")
_miraclePanel = NodePath("UiLayer/Control/MarginContainer/Main/Bottom")
_worldSprite = NodePath("World Sprite")
[node name="UiLayer" type="CanvasLayer" parent="."]
[node name="Control" type="Control" parent="UiLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="MarginContainer" type="MarginContainer" parent="UiLayer/Control"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="Main" type="VBoxContainer" parent="UiLayer/Control/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
[node name="Top" type="HBoxContainer" parent="UiLayer/Control/MarginContainer/Main"]
layout_mode = 2
[node name="FaithLabel" type="Label" parent="UiLayer/Control/MarginContainer/Main/Top"]
layout_mode = 2
text = "Faith Label"
[node name="FollowersLabel" type="Label" parent="UiLayer/Control/MarginContainer/Main/Top"]
layout_mode = 2
text = "FollowersLabel"
[node name="CorruptionLabel" type="Label" parent="UiLayer/Control/MarginContainer/Main/Top"]
layout_mode = 2
text = "CorruptionLabel"
[node name="Bottom" type="GridContainer" parent="UiLayer/Control/MarginContainer/Main"]
layout_mode = 2
size_flags_vertical = 6
columns = 3
script = ExtResource("2_hcu3t")
_miracleButtonScene = ExtResource("3_qdkat")
[node name="Camera2D" type="Camera2D" parent="."]
[node name="World Sprite" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_cv8e0")
position = Vector2(-34, -25)
scale = Vector2(2.41247, 2.41247)
texture = ExtResource("4_i3fi7")
metadata/_edit_lock_ = true
[node name="Hut Markers" type="Node2D" parent="."]
[node name="HutMarker" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(-1, -29)
[node name="HutMarker2" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(124, -45)
[node name="HutMarker3" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(301, -41)
[node name="HutMarker4" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(392, -192)
[node name="HutMarker5" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(267, -207)
[node name="HutMarker6" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(418, -292)
[node name="HutMarker7" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(491, -413)
[node name="HutMarker8" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(613, -173)
[node name="HutMarker9" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(465, -76)
[node name="HutMarker10" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(352, 168)
[node name="HutMarker11" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(382, 347)
[node name="HutMarker12" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(88, 365)
[node name="HutMarker13" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(-111, 431)
[node name="HutMarker14" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(175, 513)
[node name="HutMarker15" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(-228, 311)
[node name="HutMarker16" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(-439, 282)
[node name="HutMarker17" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(-334, 162)
[node name="HutMarker18" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(-341, 428)
[node name="HutMarker19" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(-148, 567)
[node name="HutMarker20" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(65, 472)
[node name="HutMarker21" parent="Hut Markers" instance=ExtResource("6_cv8e0")]
position = Vector2(-209, 28)
[node name="Followers Markers" type="Node2D" parent="."]
[node name="FollowerMarker" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
[node name="FollowerMarker2" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(97, 1)
[node name="FollowerMarker3" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(222, -34)
[node name="FollowerMarker4" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(317, -127)
[node name="FollowerMarker5" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(508, -175)
[node name="FollowerMarker6" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(568, -317)
[node name="FollowerMarker7" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(636, -27)
[node name="FollowerMarker8" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(575, 144)
[node name="FollowerMarker9" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(365, 215)
[node name="FollowerMarker10" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(134, 371)
[node name="FollowerMarker11" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(21, 563)
[node name="FollowerMarker12" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(-39, 469)
[node name="FollowerMarker13" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(-257, 402)
[node name="FollowerMarker14" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(-178, 229)
[node name="FollowerMarker15" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(-304, 206)
[node name="FollowerMarker16" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(-463, 349)
[node name="FollowerMarker17" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(-240, 42)
[node name="FollowerMarker18" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(-88, -32)
[node name="FollowerMarker19" parent="Followers Markers" instance=ExtResource("11_5ci8a")]
position = Vector2(82, -234)
[node name="FollowerPopulationVisualizer" type="Node" parent="." node_paths=PackedStringArray("_markersContainer")]
script = ExtResource("8_cv8e0")
_markersContainer = NodePath("../Followers Markers")
_tiers = Array[Object]([ExtResource("9_hkvnm"), ExtResource("10_5ci8a"), ExtResource("11_18xdc"), ExtResource("12_epx8f"), ExtResource("13_hcu3t")])
metadata/_custom_type_script = "uid://dj2wyrq07gfp2"
[node name="HutPopulationVisualizer" type="Node" parent="." node_paths=PackedStringArray("_markersContainer")]
script = ExtResource("8_cv8e0")
_markersContainer = NodePath("../Hut Markers")
_unitsPerMarker = 1
_tiers = Array[Object]([ExtResource("14_18xdc"), ExtResource("15_epx8f"), ExtResource("16_hcu3t")])
metadata/_custom_type_script = "uid://dj2wyrq07gfp2"

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using Godot;
using ParasiticGod.Scripts.Core;
using ParasiticGod.Scripts.Singletons;
namespace ParasiticGod.Scenes.Main;
public partial class MiracleButton : Button
{
private MiracleDefinition _miracle;
public override void _Ready()
{
if (_miracle == null)
{
GD.PrintErr($"MiracleButton '{Name}' has no MiracleDefinition assigned.");
SetProcess(false);
return;
}
Text = $"{_miracle.Name}\nCost: {_miracle.FaithCost} Faith";
Pressed += OnPressed;
}
public override void _ExitTree()
{
Pressed -= OnPressed;
}
private void OnPressed()
{
GameBus.Instance.PerformMiracle(_miracle);
}
public void SetMiracle(MiracleDefinition miracle)
{
_miracle = miracle;
Text = $"{_miracle.Name}\nCost: {_miracle.FaithCost} Faith";
}
public MiracleDefinition GetMiracle() { return _miracle; }
}

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uid://ctjmwgucwh3le

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using System.Collections.Generic;
using Godot;
using ParasiticGod.Scripts.Core;
using ParasiticGod.Scripts.Singletons;
namespace ParasiticGod.Scenes.Main;
public partial class MiraclePanel : GridContainer
{
[Export] private PackedScene _miracleButtonScene;
public override void _Ready()
{
GameBus.Instance.MiraclesUnlocked += OnMiraclesUnlocked;
GameBus.Instance.MiracleCompleted += OnMiracleCompleted;
}
public override void _ExitTree()
{
GameBus.Instance.MiraclesUnlocked -= OnMiraclesUnlocked;
GameBus.Instance.MiracleCompleted -= OnMiracleCompleted;
}
public void PopulateInitialButtons(Dictionary<string, MiracleDefinition> miracles)
{
foreach (var miracle in miracles.Values)
{
if (miracle.UnlockedByDefault)
{
AddButtonForMiracle(miracle);
}
}
}
private void OnMiraclesUnlocked(List<MiracleDefinition> miracles)
{
foreach (var miracle in miracles)
{
AddButtonForMiracle(miracle);
}
}
private void OnMiracleCompleted(MiracleDefinition miracle)
{
foreach (var child in GetChildren())
{
if (child is MiracleButton button && button.GetMiracle() == miracle)
{
button.QueueFree();
break;
}
}
}
private void AddButtonForMiracle(MiracleDefinition miracle)
{
var buttonInstance = _miracleButtonScene.Instantiate<MiracleButton>();
buttonInstance.SetMiracle(miracle);
AddChild(buttonInstance);
}
}

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uid://b77vh831r1e3c

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[gd_scene load_steps=2 format=3 uid="uid://rj1fsdlhju5y"]
[ext_resource type="Script" uid="uid://ctjmwgucwh3le" path="res://Scenes/Main/MiracleButton.cs" id="1_sxcu0"]
[node name="MiracleButton" type="Button"]
custom_minimum_size = Vector2(128, 64)
offset_right = 8.0
offset_bottom = 8.0
script = ExtResource("1_sxcu0")

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using System;
using Godot;
namespace ParasiticGod.Scripts.Core.Effects;
[GlobalClass]
public partial class AddResourceEffect : Effect
{
[Export] public ResourceType TargetResource { get; set; }
[Export] public double Value { get; set; }
public override void Execute(GameState state)
{
switch (TargetResource)
{
case ResourceType.Faith:
state.Faith += Value;
break;
case ResourceType.Followers:
state.Followers += (long)Value;
break;
case ResourceType.Corruption:
state.Corruption += Value;
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}

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uid://flyhl4i86han

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using Godot;
namespace ParasiticGod.Scripts.Core.Effects;
[GlobalClass]
public partial class ApplyBuffEffect : Effect
{
public enum BuffTarget { FaithGeneration }
[Export] public BuffTarget TargetStat { get; set; }
[Export] public float Multiplier { get; set; } = 2.0f;
[Export] public double Duration { get; set; } = 30.0;
public override void Execute(GameState gameState)
{
var newBuff = new Buff
{
Multiplier = Multiplier,
Duration = Duration
};
gameState.ActiveBuffs.Add(newBuff);
}
}

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uid://cmhd8jmckgtep

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namespace ParasiticGod.Scripts.Core.Effects;
public class Buff
{
public float Multiplier { get; set; } = 1.0f;
public double Duration { get; set; }
}

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uid://c5fq6vt4uyce2

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using Godot;
namespace ParasiticGod.Scripts.Core.Effects;
[GlobalClass]
public partial class ConvertResourceEffect : Effect
{
[Export] public ResourceType FromResource { get; set; }
[Export] public double FromAmount { get; set; }
[Export] public ResourceType ToResource { get; set; }
[Export] public double ToAmount { get; set; }
public override void Execute(GameState gameState)
{
double GetValue(ResourceType type) => type switch {
ResourceType.Faith => gameState.Faith,
ResourceType.Followers => gameState.Followers,
ResourceType.Corruption => gameState.Corruption,
_ => 0
};
void SetValue(ResourceType type, double value) {
switch(type) {
case ResourceType.Faith: gameState.Faith = value; break;
case ResourceType.Followers: gameState.Followers = (long)value; break;
case ResourceType.Corruption: gameState.Corruption = value; break;
}
}
if (GetValue(FromResource) >= FromAmount)
{
SetValue(FromResource, GetValue(FromResource) - FromAmount);
SetValue(ToResource, GetValue(ToResource) + ToAmount);
}
}
}

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uid://chiq1n5fde3eo

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using Godot;
namespace ParasiticGod.Scripts.Core.Effects;
[GlobalClass]
public partial class DestroySelfEffect : Effect
{
public override void Execute(GameState gameState)
{
}
}

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uid://dhnma6yerqpwn

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using Godot;
namespace ParasiticGod.Scripts.Core.Effects;
public abstract partial class Effect : Resource
{
public abstract void Execute(GameState gameState);
}

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uid://c1futvi1xm03q

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using Godot;
namespace ParasiticGod.Scripts.Core.Effects;
[GlobalClass]
public partial class ModifyStatEffect : Effect
{
public enum Stat { FaithPerFollower }
public enum Operation { Add, Multiply }
[Export] public Stat TargetStat { get; set; }
[Export] public Operation Op { get; set; }
[Export] public double Value { get; set; }
public override void Execute(GameState gameState)
{
if (TargetStat == Stat.FaithPerFollower)
{
switch (Op)
{
case Operation.Add:
gameState.FaithPerFollower += Value;
break;
case Operation.Multiply:
gameState.FaithPerFollower *= Value;
break;
}
}
}
}

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uid://dy6avn8snuuq1

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namespace ParasiticGod.Scripts.Core.Effects;
public enum ResourceType { Faith, Followers, Corruption }

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uid://do6aurfs8oif0

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using Godot;
using Godot.Collections;
namespace ParasiticGod.Scripts.Core.Effects;
[GlobalClass]
public partial class UnlockMiracleEffect : Effect
{
[Export]
public Array<string> MiraclesToUnlock { get; set; }
public override void Execute(GameState gameState)
{
}
}

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uid://c1oieyvbcqjcc

43
Scripts/Core/GameLogic.cs Normal file
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using System;
namespace ParasiticGod.Scripts.Core;
public class GameLogic
{
public void UpdateGameState(GameState state, double delta)
{
state.Faith += state.FaithPerSecond * delta;
for (var i = state.ActiveBuffs.Count - 1; i >= 0; i--)
{
var buff = state.ActiveBuffs[i];
buff.Duration -= delta;
if (buff.Duration <= 0)
{
state.ActiveBuffs.RemoveAt(i);
}
}
}
public bool TryToPerformMiracle(GameState state, MiracleDefinition miracle)
{
if (state.Faith < miracle.FaithCost || state.Followers < miracle.FollowersRequired)
{
return false;
}
state.Faith -= miracle.FaithCost;
if (miracle.Effects != null)
{
foreach (var effect in miracle.Effects)
{
effect.Execute(state);
}
}
state.Corruption = Math.Clamp(state.Corruption, 0, 100);
return true;
}
}

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uid://bgnfh4rd780td

27
Scripts/Core/GameState.cs Normal file
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using System.Collections.Generic;
using ParasiticGod.Scripts.Core.Effects;
namespace ParasiticGod.Scripts.Core;
public class GameState
{
public double Faith { get; set; } = 50.0;
public double FaithPerFollower { get; set; } = 0.5;
public long Followers { get; set; } = 40;
public double Corruption { get; set; } = 0.0;
public List<Buff> ActiveBuffs { get; } = [];
public double FaithPerSecond
{
get
{
var totalMultiplier = 1.0;
foreach (var buff in ActiveBuffs)
{
totalMultiplier *= buff.Multiplier;
}
return Followers * FaithPerFollower * totalMultiplier;
}
}
}

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uid://d3on25ypcw528

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uid://cerwpe1s25yim

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using Godot;
using Godot.Collections;
using ParasiticGod.Scripts.Core.Effects;
namespace ParasiticGod.Scripts.Core;
[GlobalClass]
public partial class MiracleDefinition : Resource
{
public string Id { get; set; }
public bool UnlockedByDefault { get; set; }
[Export] public string Name { get; set; }
[Export] public double FaithCost { get; set; }
[Export] public long FollowersRequired { get; set; }
[Export] public Array<Effect> Effects { get; set; }
}

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uid://cfn3mx12xism5

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using System.Collections.Generic;
using ParasiticGod.Scripts.Core.Effects;
namespace ParasiticGod.Scripts.Core;
public class EffectDto
{
public string Type { get; set; }
// --- For "AddResource" Effect ---
public ResourceType TargetResource { get; set; }
public double Value { get; set; }
// --- For "ApplyBuff" Effect ---
public ApplyBuffEffect.BuffTarget TargetBuffStat { get; set; }
public float Multiplier { get; set; }
public double Duration { get; set; }
// --- For "ConvertResource" Effect ---
public ResourceType FromResource { get; set; }
public double FromAmount { get; set; }
public ResourceType ToResource { get; set; }
public double ToAmount { get; set; }
// --- For "ModifyStat" Effect ---
public ModifyStatEffect.Stat TargetStat { get; set; }
public ModifyStatEffect.Operation Op { get; set; }
public List<string> MiraclesToUnlock { get; set; }
}
public class MiracleDto
{
public string Name { get; set; }
public double FaithCost { get; set; }
public long FollowersRequired { get; set; }
public bool UnlockedByDefault { get; set; }
public List<EffectDto> Effects { get; set; }
}

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using System;
using System.Text.Json;
using Godot;
using Godot.Collections;
using Newtonsoft.Json;
using ParasiticGod.Scripts.Core.Effects;
namespace ParasiticGod.Scripts.Core;
public static class MiracleLoader
{
private static readonly System.Collections.Generic.Dictionary<string, Type> EffectRegistry = new()
{
{ "AddResource", typeof(AddResourceEffect) },
{ "ApplyBuff", typeof(ApplyBuffEffect) },
{ "ConvertResource", typeof(ConvertResourceEffect) },
{ "ModifyStat", typeof(ModifyStatEffect) },
{ "UnlockMiracle", typeof(UnlockMiracleEffect) },
{ "DestroySelf", typeof(DestroySelfEffect) }
};
public static System.Collections.Generic.Dictionary<string, MiracleDefinition> LoadMiraclesFromDirectory(string path)
{
var loadedMiracles = new System.Collections.Generic.Dictionary<string, MiracleDefinition>();
using var dir = DirAccess.Open(path);
if (dir == null) return loadedMiracles;
dir.ListDirBegin();
var fileName = dir.GetNext();
while (!string.IsNullOrEmpty(fileName))
{
if (!dir.CurrentIsDir() && fileName.EndsWith(".json"))
{
var filePath = path.PathJoin(fileName);
var fileNameNoExt = fileName.GetBaseName();
var miracle = LoadMiracleFromFile(filePath, fileNameNoExt); // Pass the ID
if (miracle != null)
{
loadedMiracles.Add(fileNameNoExt, miracle);
}
}
fileName = dir.GetNext();
}
GD.Print($"Loaded {loadedMiracles.Count} miracles from {path}");
return loadedMiracles;
}
private static MiracleDefinition LoadMiracleFromFile(string filePath, string miracleId)
{
var fileContent = FileAccess.GetFileAsString(filePath);
if (string.IsNullOrEmpty(fileContent))
{
GD.PushError($"Failed to read file or file is empty: {filePath}");
return null;
}
var miracleDto = JsonConvert.DeserializeObject<MiracleDto>(fileContent);
if (miracleDto == null)
{
GD.PushError($"Failed to deserialize miracle JSON: {filePath}");
return null;
}
var miracleDef = new MiracleDefinition
{
Id = miracleId,
UnlockedByDefault = miracleDto.UnlockedByDefault,
Name = miracleDto.Name,
FaithCost = miracleDto.FaithCost,
FollowersRequired = miracleDto.FollowersRequired,
Effects = []
};
foreach (var effectDto in miracleDto.Effects)
{
if (EffectRegistry.TryGetValue(effectDto.Type, out var effectType))
{
var effectInstance = (Effect)Activator.CreateInstance(effectType);
switch (effectInstance)
{
case AddResourceEffect addResourceEffect:
addResourceEffect.TargetResource = effectDto.TargetResource;
addResourceEffect.Value = effectDto.Value;
break;
case ApplyBuffEffect applyBuffEffect:
applyBuffEffect.TargetStat = effectDto.TargetBuffStat;
applyBuffEffect.Multiplier = effectDto.Multiplier;
applyBuffEffect.Duration = effectDto.Duration;
break;
case ConvertResourceEffect convertResourceEffect:
convertResourceEffect.FromResource = effectDto.FromResource;
convertResourceEffect.FromAmount = effectDto.FromAmount;
convertResourceEffect.ToResource = effectDto.ToResource;
convertResourceEffect.ToAmount = effectDto.ToAmount;
break;
case ModifyStatEffect modifyStatEffect:
modifyStatEffect.TargetStat = effectDto.TargetStat;
modifyStatEffect.Op = effectDto.Op;
modifyStatEffect.Value = effectDto.Value;
break;
case UnlockMiracleEffect unlockMiracleEffect:
unlockMiracleEffect.MiraclesToUnlock = new Array<string>(effectDto.MiraclesToUnlock);
break;
}
miracleDef.Effects.Add(effectInstance);
}
}
return miracleDef;
}
}

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uid://bpagwiy55t230

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using Godot;
namespace ParasiticGod.Scripts.Core;
[GlobalClass]
public partial class TierDefinition : Resource
{
[Export] public PackedScene Scene { get; private set; }
[Export] public long Threshold { get; private set; }
}

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10
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using Godot;
namespace ParasiticGod.Scripts;
[GlobalClass]
public partial class Follower : Node2D
{
public enum FollowerTier { Tier1, Tier2, Tier3, Tier4, Tier5 }
[Export] public FollowerTier Tier { get; private set; }
}

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using Godot;
namespace ParasiticGod.Scripts;
[GlobalClass]
public partial class FollowerMarker : Marker2D
{
public bool IsOccupied { get; private set; }
public Follower FollowerInstance { get; private set; }
public void PlaceFollower(Follower followerInstance)
{
if (IsOccupied) return;
AddChild(followerInstance);
followerInstance.Position = Vector2.Zero;
IsOccupied = true;
FollowerInstance = followerInstance;
}
public void RemoveFollower()
{
if (!IsOccupied) return;
FollowerInstance.QueueFree();
FollowerInstance = null;
IsOccupied = false;
}
}

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using System.Collections.Generic;
using Godot;
using Godot.Collections;
using ParasiticGod.Scripts.Core;
using ParasiticGod.Scripts.Singletons;
namespace ParasiticGod.Scripts;
[GlobalClass]
public partial class PopulationVisualizer : Node
{
[Export] private Node2D _markersContainer;
[Export] private int _unitsPerMarker = 5;
[Export] private Array<TierDefinition> _tiers;
private readonly List<FollowerMarker> _markers = [];
private long _lastKnownUnitCount = -1;
private int _lastKnownTierIndex = -1;
private bool _isUpdating = false;
public override void _Ready()
{
foreach (var child in _markersContainer.GetChildren())
{
if (child is FollowerMarker marker)
{
_markers.Add(marker);
}
}
GameBus.Instance.StateChanged += OnStateChanged;
}
public override void _ExitTree()
{
GameBus.Instance.StateChanged -= OnStateChanged;
}
private void OnStateChanged(GameState newState)
{
if (_isUpdating) return;
var currentUnitCount = newState.Followers;
var currentMarkersToShow = (int)currentUnitCount / _unitsPerMarker;
var lastMarkersToShow = (int)_lastKnownUnitCount / _unitsPerMarker;
var newTierIndex = GetTierIndex(currentUnitCount);
if (currentMarkersToShow != lastMarkersToShow || newTierIndex != _lastKnownTierIndex)
{
UpdateVisualsProgressively(currentUnitCount, newTierIndex);
}
}
private int GetTierIndex(long currentUnitCount)
{
for (var i = _tiers.Count - 1; i >= 0; i--)
{
if (currentUnitCount >= _tiers[i].Threshold)
{
return i;
}
}
return -1;
}
private async void UpdateVisualsProgressively(long currentUnitCount, int newTierIndex)
{
_isUpdating = true;
if (newTierIndex < 0)
{
_isUpdating = false;
return;
}
var followersToShow = (int)currentUnitCount / _unitsPerMarker;
var currentTier = _tiers[newTierIndex];
for (var i = 0; i < _markers.Count; i++)
{
var marker = _markers[i];
var needsChange = false;
if (i < followersToShow)
{
// Note: The 'Follower' script would need a way to know its tier index or resource path
// to do a perfect comparison. For now, we'll just check for occupancy.
if (!marker.IsOccupied || _lastKnownTierIndex != newTierIndex)
{
if (marker.IsOccupied) marker.RemoveFollower();
var followerInstance = currentTier.Scene.Instantiate<Follower>();
marker.PlaceFollower(followerInstance);
needsChange = true;
}
}
else
{
if (marker.IsOccupied)
{
marker.RemoveFollower();
needsChange = true;
}
}
if (needsChange)
{
await ToSignal(GetTree().CreateTimer(0.1f), SceneTreeTimer.SignalName.Timeout);
}
}
_lastKnownUnitCount = currentUnitCount;
_lastKnownTierIndex = newTierIndex;
_isUpdating = false;
}
}

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using System;
using System.Collections.Generic;
using Godot;
using ParasiticGod.Scripts.Core;
using ParasiticGod.Scripts.Core.Effects;
namespace ParasiticGod.Scripts.Singletons;
public partial class GameBus : Node
{
public static GameBus Instance { get; private set; }
public Dictionary<string, MiracleDefinition> AllMiracles { get; private set; }
private readonly GameState _gameState = new();
private readonly GameLogic _gameLogic = new();
public event Action<GameState> StateChanged;
public event Action<MiracleDefinition> MiraclePerformed;
public event Action<List<MiracleDefinition>> MiraclesUnlocked;
public event Action<MiracleDefinition> MiracleCompleted;
public override void _EnterTree()
{
Instance = this;
AllMiracles = MiracleLoader.LoadMiraclesFromDirectory("user://Mods/Miracles");
}
public override void _ExitTree()
{
Instance = null;
}
public override void _Process(double delta)
{
_gameLogic.UpdateGameState(_gameState, delta);
StateChanged?.Invoke(_gameState);
if (_gameState.Corruption >= 100)
{
GD.Print("The world has died!");
GetTree().Quit(); // For now
}
}
public void PerformMiracle(MiracleDefinition miracle)
{
if (_gameLogic.TryToPerformMiracle(_gameState, miracle))
{
MiraclePerformed?.Invoke(miracle);
var miraclesToUnlock = new List<MiracleDefinition>();
foreach (var effect in miracle.Effects)
{
if (effect is UnlockMiracleEffect unlockEffect)
{
foreach (var id in unlockEffect.MiraclesToUnlock)
{
if (AllMiracles.TryGetValue(id, out var def))
{
miraclesToUnlock.Add(def);
}
}
}
else if (effect is DestroySelfEffect)
{
MiracleCompleted?.Invoke(miracle);
}
}
if (miraclesToUnlock.Count > 0)
{
MiraclesUnlocked?.Invoke(miraclesToUnlock);
}
}
}
}

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shader_type canvas_item;
// The color of the healthy terrain you want to target.
uniform vec4 terrain_color : source_color = vec4(0.0, 1.0, 0.0, 1.0);
// The color the terrain will turn into as it gets corrupted.
uniform vec4 corrupted_color : source_color = vec4(0.3, 0.1, 0.2, 1.0);
// This value will be controlled by your C# script (from 0.0 to 1.0).
uniform float corruption_level : hint_range(0.0, 1.0);
// A small tolerance to catch pixels that aren't *exactly* the terrain color.
uniform float tolerance : hint_range(0.0, 0.5) = 0.1;
void fragment() {
// Get the original color of the pixel from the sprite's texture.
vec4 original_color = texture(TEXTURE, UV);
// Calculate the difference between this pixel's color and the healthy terrain color.
// The distance() function is great for comparing colors.
float color_difference = distance(original_color.rgb, terrain_color.rgb);
// Check if the difference is within our tolerance.
if (color_difference < tolerance) {
// If it's a terrain pixel, mix the original terrain color with the
// corrupted color based on the corruption_level.
vec3 final_color = mix(terrain_color.rgb, corrupted_color.rgb, corruption_level);
COLOR = vec4(final_color, original_color.a);
} else {
// If it's not a terrain pixel (i.e., it's ocean), leave it unchanged.
COLOR = original_color;
}
}

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Parasitic God"
run/main_scene="uid://bfil8sd154327"
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icon.svg"
[autoload]
GameBus="*res://Scripts/Singletons/GameBus.cs"
[dotnet]
project/assembly_name="ParasiticGod"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.160784, 0.501961, 0.72549, 1)