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parasitic-god/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Parasitic God"
run/main_scene="uid://bfil8sd154327"
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icon.svg"
[autoload]
GameBus="*res://Scripts/Singletons/GameBus.cs"
[dotnet]
project/assembly_name="ParasiticGod"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.160784, 0.501961, 0.72549, 1)