Files
parasitic-god/Scripts/Core/Effects/ApplyBuffEffect.cs

24 lines
593 B
C#

using Godot;
namespace ParasiticGod.Scripts.Core.Effects;
[GlobalClass]
public partial class ApplyBuffEffect : Effect
{
public enum BuffTarget { FaithGeneration }
[Export] public BuffTarget TargetStat { get; set; }
[Export] public float Multiplier { get; set; } = 2.0f;
[Export] public double Duration { get; set; } = 30.0;
public override void Execute(GameState gameState)
{
var newBuff = new Buff
{
Multiplier = Multiplier,
Duration = Duration
};
gameState.ActiveBuffs.Add(newBuff);
}
}