Files
parasitic-god/Scripts/FollowerMarker.cs

27 lines
657 B
C#

using Godot;
namespace ParasiticGod.Scripts;
[GlobalClass]
public partial class FollowerMarker : Marker2D
{
public bool IsOccupied { get; private set; }
public Follower FollowerInstance { get; private set; }
public void PlaceFollower(Follower followerInstance)
{
if (IsOccupied) return;
AddChild(followerInstance);
followerInstance.Position = Vector2.Zero;
IsOccupied = true;
FollowerInstance = followerInstance;
}
public void RemoveFollower()
{
if (!IsOccupied) return;
FollowerInstance.QueueFree();
FollowerInstance = null;
IsOccupied = false;
}
}