Add initial implementation of game mechanics and resources management
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14
Scenes/Huts/HutMarker.tscn
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14
Scenes/Huts/HutMarker.tscn
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[gd_scene load_steps=3 format=3 uid="uid://be5d0d3aweg0l"]
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[ext_resource type="Script" uid="uid://djaf0gv8s7qib" path="res://Scripts/FollowerMarker.cs" id="1_yfid6"]
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[ext_resource type="Texture2D" uid="uid://dcs48aa84w21u" path="res://icon.svg" id="2_om77d"]
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[node name="HutMarker" type="Marker2D"]
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script = ExtResource("1_yfid6")
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metadata/_custom_type_script = "uid://djaf0gv8s7qib"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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visible = false
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modulate = Color(0.605674, 1.66051e-06, 3.85046e-07, 1)
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scale = Vector2(0.235, 0.235)
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texture = ExtResource("2_om77d")
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