Add initial implementation of game mechanics and resources management
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17
Scenes/Huts/hut_tier_2.tscn
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17
Scenes/Huts/hut_tier_2.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cd4hc5b87uyqm"]
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[ext_resource type="Script" uid="uid://cj5libcgnhjml" path="res://Scripts/Follower.cs" id="1_22ax8"]
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[ext_resource type="Texture2D" uid="uid://clnujxe12l86u" path="res://Sprites/Hut.png" id="2_xvtw0"]
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[node name="HutTier2" type="Node2D"]
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script = ExtResource("1_22ax8")
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metadata/_custom_type_script = "uid://cj5libcgnhjml"
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[node name="Hut" type="Sprite2D" parent="."]
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scale = Vector2(0.2, 0.2)
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texture = ExtResource("2_xvtw0")
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[node name="Hut2" type="Sprite2D" parent="."]
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position = Vector2(27, 0)
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scale = Vector2(0.2, 0.2)
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texture = ExtResource("2_xvtw0")
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