Add initial implementation of game mechanics and resources management

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2025-08-23 00:38:46 +02:00
commit e12acb0238
91 changed files with 2018 additions and 0 deletions

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using Godot;
namespace ParasiticGod.Scripts.Core.Effects;
[GlobalClass]
public partial class ConvertResourceEffect : Effect
{
[Export] public ResourceType FromResource { get; set; }
[Export] public double FromAmount { get; set; }
[Export] public ResourceType ToResource { get; set; }
[Export] public double ToAmount { get; set; }
public override void Execute(GameState gameState)
{
double GetValue(ResourceType type) => type switch {
ResourceType.Faith => gameState.Faith,
ResourceType.Followers => gameState.Followers,
ResourceType.Corruption => gameState.Corruption,
_ => 0
};
void SetValue(ResourceType type, double value) {
switch(type) {
case ResourceType.Faith: gameState.Faith = value; break;
case ResourceType.Followers: gameState.Followers = (long)value; break;
case ResourceType.Corruption: gameState.Corruption = value; break;
}
}
if (GetValue(FromResource) >= FromAmount)
{
SetValue(FromResource, GetValue(FromResource) - FromAmount);
SetValue(ToResource, GetValue(ToResource) + ToAmount);
}
}
}