Add initial implementation of game mechanics and resources management
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11
Scripts/Core/Effects/DestroySelfEffect.cs
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11
Scripts/Core/Effects/DestroySelfEffect.cs
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using Godot;
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namespace ParasiticGod.Scripts.Core.Effects;
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[GlobalClass]
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public partial class DestroySelfEffect : Effect
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{
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public override void Execute(GameState gameState)
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{
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}
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}
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