Add initial implementation of game mechanics and resources management
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16
Scripts/Core/Effects/UnlockMiracleEffect.cs
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16
Scripts/Core/Effects/UnlockMiracleEffect.cs
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using Godot;
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using Godot.Collections;
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namespace ParasiticGod.Scripts.Core.Effects;
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[GlobalClass]
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public partial class UnlockMiracleEffect : Effect
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{
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[Export]
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public Array<string> MiraclesToUnlock { get; set; }
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public override void Execute(GameState gameState)
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{
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}
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}
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