Add initial implementation of game mechanics and resources management

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2025-08-23 00:38:46 +02:00
commit e12acb0238
91 changed files with 2018 additions and 0 deletions

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using Godot;
using Godot.Collections;
using ParasiticGod.Scripts.Core.Effects;
namespace ParasiticGod.Scripts.Core;
[GlobalClass]
public partial class MiracleDefinition : Resource
{
public string Id { get; set; }
public bool UnlockedByDefault { get; set; }
[Export] public string Name { get; set; }
[Export] public double FaithCost { get; set; }
[Export] public long FollowersRequired { get; set; }
[Export] public Array<Effect> Effects { get; set; }
}