Add initial implementation of game mechanics and resources management
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18
Scripts/Core/MiracleDefinition.cs
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18
Scripts/Core/MiracleDefinition.cs
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using Godot;
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using Godot.Collections;
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using ParasiticGod.Scripts.Core.Effects;
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namespace ParasiticGod.Scripts.Core;
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[GlobalClass]
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public partial class MiracleDefinition : Resource
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{
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public string Id { get; set; }
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public bool UnlockedByDefault { get; set; }
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[Export] public string Name { get; set; }
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[Export] public double FaithCost { get; set; }
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[Export] public long FollowersRequired { get; set; }
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[Export] public Array<Effect> Effects { get; set; }
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}
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