Add initial implementation of game mechanics and resources management

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2025-08-23 00:38:46 +02:00
commit e12acb0238
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using Godot;
namespace ParasiticGod.Scripts.Core;
[GlobalClass]
public partial class TierDefinition : Resource
{
[Export] public PackedScene Scene { get; private set; }
[Export] public long Threshold { get; private set; }
}