Add initial implementation of game mechanics and resources management
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Scripts/Core/TierDefinition.cs
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10
Scripts/Core/TierDefinition.cs
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using Godot;
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namespace ParasiticGod.Scripts.Core;
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[GlobalClass]
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public partial class TierDefinition : Resource
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{
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[Export] public PackedScene Scene { get; private set; }
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[Export] public long Threshold { get; private set; }
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}
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