Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

This commit is contained in:
2025-08-26 23:48:59 +02:00
parent afca70e6c6
commit 55c3ae212b
20 changed files with 212 additions and 76 deletions

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@@ -8,11 +8,12 @@ public partial class SkillData : Resource
{
[Export] public string Name { get; set; } = "New Skill";
[Export] public string Description { get; set; } = "New Skill";
[Export] public int Cost { get; set; } = 0;
[Export] public Texture2D Icon { get; set; }
[Export] public bool IsActive { get; set; } = false;
[Export] public int Level { get; set; } = 1;
[Export] public int MaxLevel { get; set; } = 1;
[Export] public SkillType Type { get; set; } = SkillType.Throw;
[Export] public PackedScene Node { get; set; }
[Export] public Array<SkillUpgrade> Upgrades { get; set; } = [];
public int MaxLevel => Upgrades.Count;
}

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@@ -0,0 +1,12 @@
using Godot;
using Godot.Collections;
namespace Mr.BrickAdventures.scripts.Resources;
[GlobalClass]
public partial class SkillUpgrade : Resource
{
[Export] public int Cost { get; set; } = 50;
[Export(PropertyHint.MultilineText)] public string Description { get; set; } = "Upgrade Description";
[Export] public Dictionary<string, Variant> Properties { get; set; } = new();
}

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@@ -0,0 +1 @@
uid://dwb0e05pewcsn