Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations
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@@ -8,11 +8,12 @@ public partial class SkillData : Resource
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{
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[Export] public string Name { get; set; } = "New Skill";
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[Export] public string Description { get; set; } = "New Skill";
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[Export] public int Cost { get; set; } = 0;
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[Export] public Texture2D Icon { get; set; }
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[Export] public bool IsActive { get; set; } = false;
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[Export] public int Level { get; set; } = 1;
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[Export] public int MaxLevel { get; set; } = 1;
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[Export] public SkillType Type { get; set; } = SkillType.Throw;
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[Export] public PackedScene Node { get; set; }
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[Export] public Array<SkillUpgrade> Upgrades { get; set; } = [];
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public int MaxLevel => Upgrades.Count;
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}
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