Add exit level functionality to village 3; update project settings and clean up input events

This commit is contained in:
2026-01-19 00:26:58 +01:00
parent 89d8976733
commit 65b13ffcef
2 changed files with 9 additions and 10 deletions

View File

@@ -273,6 +273,10 @@ tile_map_data = PackedByteArray("AAA2AVkAAAAAAAAAAAA6AVkAAAACAAAAAAA8AVkAAAABAAA
tile_set = ExtResource("9_ma4yh")
collision_enabled = false
[node name="ExitLevel" parent="." instance=ExtResource("22_a7yjf")]
position = Vector2(4138, 40)
AchievementId = "level_complete_3"
[node name="Enemies" type="Node2D" parent="."]
process_mode = 1
@@ -338,9 +342,11 @@ ComponentsToDisable = [NodePath("../../Brick Player")]
[node name="Tooltip" parent="." instance=ExtResource("18_l3a7y")]
position = Vector2(1016, -104)
Text = "WIP"
[node name="Tooltip2" parent="." instance=ExtResource("18_l3a7y")]
position = Vector2(1576, -40)
Text = "WIP"
[node name="WorldEnvironment" parent="." instance=ExtResource("20_embdf")]
@@ -358,10 +364,6 @@ position = Vector2(1359, -42)
[node name="Killzone" parent="." instance=ExtResource("21_p30ax")]
position = Vector2(2456, 815)
[node name="ExitLevel" parent="." instance=ExtResource("22_a7yjf")]
position = Vector2(4138, 40)
AchievementId = "level_complete_3"
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]