Add exit level functionality to village 3; update project settings and clean up input events
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@@ -273,6 +273,10 @@ tile_map_data = PackedByteArray("AAA2AVkAAAAAAAAAAAA6AVkAAAACAAAAAAA8AVkAAAABAAA
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tile_set = ExtResource("9_ma4yh")
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collision_enabled = false
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[node name="ExitLevel" parent="." instance=ExtResource("22_a7yjf")]
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position = Vector2(4138, 40)
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AchievementId = "level_complete_3"
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[node name="Enemies" type="Node2D" parent="."]
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process_mode = 1
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@@ -338,9 +342,11 @@ ComponentsToDisable = [NodePath("../../Brick Player")]
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[node name="Tooltip" parent="." instance=ExtResource("18_l3a7y")]
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position = Vector2(1016, -104)
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Text = "WIP"
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[node name="Tooltip2" parent="." instance=ExtResource("18_l3a7y")]
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position = Vector2(1576, -40)
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Text = "WIP"
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[node name="WorldEnvironment" parent="." instance=ExtResource("20_embdf")]
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@@ -358,10 +364,6 @@ position = Vector2(1359, -42)
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[node name="Killzone" parent="." instance=ExtResource("21_p30ax")]
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position = Vector2(2456, 815)
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[node name="ExitLevel" parent="." instance=ExtResource("22_a7yjf")]
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position = Vector2(4138, 40)
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AchievementId = "level_complete_3"
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
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