Fix brick throwing, add enemy death
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MIT License
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Copyright (c) 2023 Fabrice Cipolla, Sp3ctralCat and Dragos Daian
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|
||||
identification within third-party archives.
|
||||
|
||||
Copyright 2020 Sébastien Crozet
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
BIN
addons/godot-rapier2d/bin/godot_rapier.wasm
Normal file
BIN
addons/godot-rapier2d/bin/godot_rapier.wasm
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>libgodot_rapier.ios</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Rapier2D</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Rapier2D</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-rapier2d.godot-rapier2d</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) 2023-present Fabrice Cipolla, Sp3ctralCat and Dragos Daian.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.12.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.12.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>iphoneos</string>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>12.0</string>
|
||||
</dict>
|
||||
</plist>
|
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>libgodot_rapier.macos.dylib</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-rapier2d.godot-rapier2d</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Rapier2D</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0.0</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>MacOSX</string>
|
||||
</array>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) 2023-present Fabrice Cipolla, Sp3ctralCat and Dragos Daian.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0.0</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.12</string>
|
||||
</dict>
|
||||
</plist>
|
@@ -0,0 +1,128 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>files</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<data>
|
||||
FZy7+eYDJuYSbntBY+mwtyopSvE=
|
||||
</data>
|
||||
</dict>
|
||||
<key>files2</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<dict>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
MMDYIVdI76poLGbcF02jJpJ+oHcs7q1NjyfgsaN1jus=
|
||||
</data>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>rules</key>
|
||||
<dict>
|
||||
<key>^Resources/</key>
|
||||
<true/>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^version.plist$</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>rules2</key>
|
||||
<dict>
|
||||
<key>.*\.dSYM($|/)</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>11</real>
|
||||
</dict>
|
||||
<key>^(.*/)?\.DS_Store$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>2000</real>
|
||||
</dict>
|
||||
<key>^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^.*</key>
|
||||
<true/>
|
||||
<key>^Info\.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^PkgInfo$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^[^/]+$</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^embedded\.provisionprofile$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^version\.plist$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
addons/godot-rapier2d/bin/wasm-nothreads/godot_rapier.wasm
Normal file
BIN
addons/godot-rapier2d/bin/wasm-nothreads/godot_rapier.wasm
Normal file
Binary file not shown.
Binary file not shown.
15
addons/godot-rapier2d/circle_mesh.tres
Normal file
15
addons/godot-rapier2d/circle_mesh.tres
Normal file
@@ -0,0 +1,15 @@
|
||||
[gd_resource type="ArrayMesh" format=3 uid="uid://dahp28qij58i1"]
|
||||
|
||||
[resource]
|
||||
_surfaces = [{
|
||||
"2d": true,
|
||||
"aabb": AABB(-16, -16, 0, 32, 32, 0),
|
||||
"attribute_data": PackedByteArray(0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63),
|
||||
"format": 34393296913,
|
||||
"index_count": 6,
|
||||
"index_data": PackedByteArray(3, 0, 0, 0, 1, 0, 1, 0, 2, 0, 3, 0),
|
||||
"primitive": 3,
|
||||
"uv_scale": Vector4(0, 0, 0, 0),
|
||||
"vertex_count": 4,
|
||||
"vertex_data": PackedByteArray(0, 0, 128, 193, 0, 0, 128, 65, 0, 0, 128, 193, 0, 0, 128, 193, 0, 0, 128, 65, 0, 0, 128, 193, 0, 0, 128, 65, 0, 0, 128, 65)
|
||||
}]
|
27
addons/godot-rapier2d/faucet_2d.gd
Normal file
27
addons/godot-rapier2d/faucet_2d.gd
Normal file
@@ -0,0 +1,27 @@
|
||||
class_name Faucet2D
|
||||
extends Fluid2D
|
||||
|
||||
@export var interval := 0.06
|
||||
@export var max_particles: int = 1000
|
||||
@export var width: int = 4
|
||||
@export var height: int = 2
|
||||
|
||||
var points_new: PackedVector2Array
|
||||
var velocities_new: PackedVector2Array
|
||||
|
||||
|
||||
func _ready():
|
||||
points_new = create_rectangle_points(width, height)
|
||||
velocities_new.resize(points_new.size())
|
||||
var gravity_value = ProjectSettings.get("physics/2d/default_gravity")
|
||||
var gravity_dir = ProjectSettings.get("physics/2d/default_gravity_vector")
|
||||
var dir = global_transform.basis_xform(gravity_dir * gravity_value)
|
||||
velocities_new.fill(dir)
|
||||
get_tree().create_timer(interval).timeout.connect(_on_timer_timeout)
|
||||
|
||||
|
||||
func _on_timer_timeout():
|
||||
get_tree().create_timer(interval).timeout.connect(_on_timer_timeout)
|
||||
if len(points) > max_particles:
|
||||
return
|
||||
add_points_and_velocities(points_new, velocities_new)
|
10
addons/godot-rapier2d/fluid_2d_circle.gd
Normal file
10
addons/godot-rapier2d/fluid_2d_circle.gd
Normal file
@@ -0,0 +1,10 @@
|
||||
@tool
|
||||
extends Fluid2D
|
||||
|
||||
@export var circle_radius := 10:
|
||||
set(value):
|
||||
if circle_radius != value:
|
||||
circle_radius = value
|
||||
points = create_circle_points(circle_radius)
|
||||
get:
|
||||
return circle_radius
|
17
addons/godot-rapier2d/fluid_2d_rectangle.gd
Normal file
17
addons/godot-rapier2d/fluid_2d_rectangle.gd
Normal file
@@ -0,0 +1,17 @@
|
||||
@tool
|
||||
extends Fluid2D
|
||||
|
||||
@export var height := 10:
|
||||
set(value):
|
||||
if height != value:
|
||||
height = value
|
||||
points = create_rectangle_points(width, height)
|
||||
get:
|
||||
return height
|
||||
@export var width := 10:
|
||||
set(value):
|
||||
if width != value:
|
||||
width = value
|
||||
points = create_rectangle_points(width, height)
|
||||
get:
|
||||
return width
|
31
addons/godot-rapier2d/fluid_2d_renderer.gd
Normal file
31
addons/godot-rapier2d/fluid_2d_renderer.gd
Normal file
@@ -0,0 +1,31 @@
|
||||
@tool
|
||||
class_name Fluid2DRenderer
|
||||
extends MultiMeshInstance2D
|
||||
|
||||
@export var fluid: Fluid2D
|
||||
@export var color: Color = Color(0.8, 0.8, 0.8, 0.3)
|
||||
@export var mesh_scale: Vector2 = Vector2(5, 5)
|
||||
|
||||
|
||||
func _ready():
|
||||
if multimesh == null:
|
||||
multimesh = MultiMesh.new()
|
||||
multimesh.mesh = load("res://addons/godot-rapier2d/circle_mesh.tres").duplicate()
|
||||
multimesh.use_colors = true
|
||||
if texture == null:
|
||||
texture = load("res://addons/godot-rapier2d/Radial2D.svg")
|
||||
|
||||
|
||||
func _process(_delta):
|
||||
if fluid == null:
|
||||
return
|
||||
global_transform = fluid.global_transform
|
||||
var index = 0
|
||||
multimesh.instance_count = fluid.points.size()
|
||||
var points = fluid.points
|
||||
for i in points.size():
|
||||
var point = points[i]
|
||||
var new_transform: Transform2D = Transform2D(0, mesh_scale, 0, point)
|
||||
multimesh.set_instance_transform_2d(index, new_transform)
|
||||
multimesh.set_instance_color(index, color)
|
||||
index += 1
|
87
addons/godot-rapier2d/fluid_2d_shader_renderer.gd
Normal file
87
addons/godot-rapier2d/fluid_2d_shader_renderer.gd
Normal file
@@ -0,0 +1,87 @@
|
||||
@tool
|
||||
class_name Fluid2DShaderRenderer
|
||||
extends CanvasLayer
|
||||
|
||||
@export var fluid: Fluid2D:
|
||||
set(value):
|
||||
fluid = value
|
||||
update_configuration_warnings()
|
||||
@export var camera: Camera2D
|
||||
@export var water_material: Material = load("res://addons/godot-rapier2d/water_shader.tres")
|
||||
@export var mesh_scale: Vector2 = Vector2(5, 5)
|
||||
var fluid_renderer: Fluid2DRenderer
|
||||
var inside_camera: Camera2D:
|
||||
set(value):
|
||||
inside_camera = value
|
||||
update_configuration_warnings()
|
||||
var sub_viewport_container: SubViewportContainer
|
||||
var sub_viewport: SubViewport
|
||||
|
||||
|
||||
func _get_configuration_warnings():
|
||||
var warnings = []
|
||||
if camera == null:
|
||||
warnings += ["Camera property is empty."]
|
||||
if fluid == null:
|
||||
warnings += ["Fluid property is empty."]
|
||||
return warnings
|
||||
|
||||
|
||||
func _create_subviewport_container():
|
||||
sub_viewport_container = SubViewportContainer.new()
|
||||
sub_viewport_container.name = "SubViewportContainer"
|
||||
add_child(sub_viewport_container)
|
||||
sub_viewport_container.material = water_material
|
||||
sub_viewport_container.size = Vector2(
|
||||
ProjectSettings.get("display/window/size/viewport_width"),
|
||||
ProjectSettings.get("display/window/size/viewport_height")
|
||||
)
|
||||
|
||||
|
||||
func _create_subviewport():
|
||||
sub_viewport = SubViewport.new()
|
||||
sub_viewport.name = "SubViewport"
|
||||
sub_viewport_container.add_child(sub_viewport)
|
||||
sub_viewport.transparent_bg = true
|
||||
sub_viewport.size = sub_viewport_container.size
|
||||
|
||||
|
||||
func _create_fluid_renderer():
|
||||
fluid_renderer = Fluid2DRenderer.new()
|
||||
fluid_renderer.name = "Fluid2DRenderer"
|
||||
fluid_renderer.color = Color(255, 0, 255)
|
||||
fluid_renderer.mesh_scale = mesh_scale
|
||||
fluid_renderer.fluid = fluid
|
||||
sub_viewport.add_child(fluid_renderer)
|
||||
|
||||
|
||||
func _create_inside_camera():
|
||||
inside_camera = Camera2D.new()
|
||||
inside_camera.name = "Camera2D"
|
||||
inside_camera.material = water_material
|
||||
sub_viewport.add_child(inside_camera)
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_create_subviewport_container()
|
||||
_create_subviewport()
|
||||
_create_fluid_renderer()
|
||||
_create_inside_camera()
|
||||
if fluid:
|
||||
fluid.debug_draw = false
|
||||
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if camera != null:
|
||||
inside_camera.offset = camera.offset
|
||||
inside_camera.zoom = camera.zoom
|
||||
inside_camera.transform = camera.transform
|
||||
sub_viewport_container.scale = Vector2(1.0 / camera.zoom.x, 1.0 / camera.zoom.y)
|
||||
sub_viewport_container.position = camera.global_position
|
||||
sub_viewport.size = sub_viewport_container.size
|
||||
if camera.anchor_mode == Camera2D.AnchorMode.ANCHOR_MODE_FIXED_TOP_LEFT:
|
||||
sub_viewport_container.position -= sub_viewport_container.size / 2
|
||||
if !camera.ignore_rotation:
|
||||
sub_viewport_container.rotation = camera.global_rotation
|
||||
else:
|
||||
sub_viewport_container.rotation = 0
|
34
addons/godot-rapier2d/godot-rapier2d.gdextension
Normal file
34
addons/godot-rapier2d/godot-rapier2d.gdextension
Normal file
@@ -0,0 +1,34 @@
|
||||
[configuration]
|
||||
|
||||
entry_symbol = "gdext_rust_init"
|
||||
compatibility_minimum = 4.3
|
||||
|
||||
|
||||
[libraries]
|
||||
|
||||
macos.debug = "bin/libgodot_rapier.macos.framework"
|
||||
macos.release = "bin/libgodot_rapier.macos.framework"
|
||||
windows.debug.x86_64 = "bin/libgodot_rapier.windows.x86_64-pc-windows-msvc.dll"
|
||||
windows.release.x86_64 = "bin/libgodot_rapier.windows.x86_64-pc-windows-msvc.dll"
|
||||
windows.debug.x86_32 = "bin/libgodot_rapier.windows.i686-pc-windows-msvc.dll"
|
||||
windows.release.x86_32 = "bin/libgodot_rapier.windows.i686-pc-windows-msvc.dll"
|
||||
windows.debug.arm64 = "bin/libgodot_rapier.windows.aarch64-pc-windows-msvc.dll"
|
||||
windows.release.arm64 = "bin/libgodot_rapier.windows.aarch64-pc-windows-msvc.dll"
|
||||
linux.debug.x86_64 = "bin/libgodot_rapier.linux.x86_64-unknown-linux-gnu.so"
|
||||
linux.release.x86_64 = "bin/libgodot_rapier.linux.x86_64-unknown-linux-gnu.so"
|
||||
android.debug.x86_64 = "bin/libgodot_rapier.android.x86_64-linux-android.so"
|
||||
android.release.x86_64 = "bin/libgodot_rapier.android.x86_64-linux-android.so"
|
||||
android.debug.x86_32 = "bin/libgodot_rapier.android.i686-linux-android.so"
|
||||
android.release.x86_32 = "bin/libgodot_rapier.android.i686-linux-android.so"
|
||||
android.debug.arm64 = "bin/libgodot_rapier.android.aarch64-linux-android.so"
|
||||
android.release.arm64 = "bin/libgodot_rapier.android.aarch64-linux-android.so"
|
||||
ios.debug = "bin/libgodot_rapier.ios.framework"
|
||||
ios.release = "bin/libgodot_rapier.ios.framework"
|
||||
web.debug.threads.wasm32 = "bin/godot_rapier.wasm"
|
||||
web.release.threads.wasm32 = "bin/godot_rapier.wasm"
|
||||
web.debug.wasm32 = "bin/wasm-nothreads/godot_rapier.wasm"
|
||||
web.release.wasm32 = "bin/wasm-nothreads/godot_rapier.wasm"
|
||||
|
||||
[icons]
|
||||
|
||||
Fluid2D = "Fluid2D.svg"
|
BIN
addons/godot-rapier2d/logo_square_2d.png
Normal file
BIN
addons/godot-rapier2d/logo_square_2d.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 30 KiB |
34
addons/godot-rapier2d/logo_square_2d.png.import
Normal file
34
addons/godot-rapier2d/logo_square_2d.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d1iwpd5epp8u6"
|
||||
path="res://.godot/imported/logo_square_2d.png-ee7cb55fd9c4d1815ce7e83cd5401198.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/godot-rapier2d/logo_square_2d.png"
|
||||
dest_files=["res://.godot/imported/logo_square_2d.png-ee7cb55fd9c4d1815ce7e83cd5401198.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
8
addons/godot-rapier2d/plugin.info.cfg
Normal file
8
addons/godot-rapier2d/plugin.info.cfg
Normal file
@@ -0,0 +1,8 @@
|
||||
[plugin]
|
||||
|
||||
name="Godot Rapier 2D"
|
||||
description="A 2D and 3D drop-in replacement for the Godot engine that adds stability and fluids."
|
||||
author="appsinacup"
|
||||
version="0.8.8"
|
||||
flavour="godot-rapier-2d-single-simd-parallel"
|
||||
script=""
|
105
addons/godot-rapier2d/rapier_state_2d.gd
Normal file
105
addons/godot-rapier2d/rapier_state_2d.gd
Normal file
@@ -0,0 +1,105 @@
|
||||
### Supports [CollisionObject2D], [Joint2D] and [CollisionShape2D].
|
||||
@icon("res://addons/godot-rapier2d/logo_square_2d.png")
|
||||
class_name Rapier2DState
|
||||
extends Node
|
||||
|
||||
var state: Dictionary = {}
|
||||
|
||||
|
||||
func _is_physics_object(node: Node) -> bool:
|
||||
return node is CollisionObject2D or node is Joint2D
|
||||
|
||||
|
||||
func _get_all_physics_nodes(p_node: Node, path: String = "/root/") -> Array[String]:
|
||||
var results: Array[String] = []
|
||||
if path == "/root/" && _is_physics_object(p_node):
|
||||
results.append(path + p_node.name)
|
||||
path += p_node.name + "/"
|
||||
for node in p_node.get_children():
|
||||
if _is_physics_object(node):
|
||||
results.append(path + node.name)
|
||||
if node.get_child_count() > 0:
|
||||
results.append_array(_get_all_physics_nodes(node, path))
|
||||
return results
|
||||
|
||||
|
||||
## Save a node's physics state
|
||||
func save_node(rid: RID, save_json: bool):
|
||||
if save_json:
|
||||
return JSON.parse_string(RapierPhysicsServer2D.export_json(rid))
|
||||
return RapierPhysicsServer2D.export_binary(rid)
|
||||
|
||||
|
||||
## Load a node's physics state
|
||||
func load_node(rid: RID, data: PackedByteArray):
|
||||
RapierPhysicsServer2D.import_binary(rid, data)
|
||||
|
||||
|
||||
## Save the state of whole world (single space)
|
||||
func save_state(save_json: bool = false) -> int:
|
||||
var physics_nodes := _get_all_physics_nodes(get_tree().current_scene)
|
||||
for node_path in physics_nodes:
|
||||
var node := get_node(node_path)
|
||||
var rid: RID
|
||||
if node is CollisionObject2D:
|
||||
rid = node.get_rid()
|
||||
for owner_id in node.get_shape_owners():
|
||||
for owner_shape_id in node.shape_owner_get_shape_count(owner_id):
|
||||
var shape_rid = node.shape_owner_get_shape(owner_id, owner_shape_id).get_rid()
|
||||
state[node_path + "/" + str(owner_id) + "/" + str(owner_shape_id)] = save_node(
|
||||
shape_rid, save_json
|
||||
)
|
||||
if node is Joint2D:
|
||||
rid = node.get_rid()
|
||||
state[node_path] = save_node(rid, save_json)
|
||||
var space_rid = get_viewport().world_2d.space
|
||||
state["space"] = save_node(space_rid, save_json)
|
||||
state["id"] = RapierPhysicsServer2D.get_global_id()
|
||||
return hash(JSON.stringify(state))
|
||||
|
||||
|
||||
## Load the state of whole world (single space)
|
||||
func load_state() -> int:
|
||||
var physics_nodes := _get_all_physics_nodes(get_tree().current_scene)
|
||||
for node_path in physics_nodes:
|
||||
var node := get_node(node_path)
|
||||
var rid: RID
|
||||
if node is CollisionObject2D:
|
||||
rid = node.get_rid()
|
||||
for owner_id in node.get_shape_owners():
|
||||
for owner_shape_id in node.shape_owner_get_shape_count(owner_id):
|
||||
var shape_rid = node.shape_owner_get_shape(owner_id, owner_shape_id).get_rid()
|
||||
var shape_state = state[
|
||||
node_path + "/" + str(owner_id) + "/" + str(owner_shape_id)
|
||||
]
|
||||
load_node(shape_rid, JSON.parse_string(shape_state))
|
||||
if node is Joint2D:
|
||||
rid = node.get_rid()
|
||||
var node_state = state[node_path]
|
||||
load_node(rid, JSON.parse_string(node_state))
|
||||
var space_rid = get_viewport().world_2d.space
|
||||
load_node(space_rid, JSON.parse_string(state["space"]))
|
||||
RapierPhysicsServer2D.set_global_id(int(state["id"]))
|
||||
return hash(JSON.stringify(state))
|
||||
|
||||
|
||||
## Export the state to file
|
||||
func export_state(file_name: String = "user://state.json"):
|
||||
save_state(false)
|
||||
FileAccess.open(file_name, FileAccess.WRITE).store_string(JSON.stringify(state, " "))
|
||||
|
||||
|
||||
## Import the state from file
|
||||
func import_state(file_name: String = "user://state.json"):
|
||||
state = JSON.parse_string(FileAccess.open(file_name, FileAccess.READ).get_as_text())
|
||||
load_state()
|
||||
|
||||
|
||||
func _notification(what: int) -> void:
|
||||
if what == NOTIFICATION_ENTER_TREE:
|
||||
print("enter tree")
|
||||
if what == NOTIFICATION_EXIT_TREE:
|
||||
save_state(false)
|
||||
FileAccess.open("user://save.json", FileAccess.WRITE).store_string(
|
||||
JSON.stringify(state, " ")
|
||||
)
|
22
addons/godot-rapier2d/water_shader.gdshader
Normal file
22
addons/godot-rapier2d/water_shader.gdshader
Normal file
@@ -0,0 +1,22 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform float threshold = 0.8;
|
||||
uniform vec4 water_color: source_color = vec4(0.12,0.24,0.45,0.65);
|
||||
uniform vec4 test_color: source_color = vec4(1,0,1,1);
|
||||
|
||||
uniform float speed = 0.1; // Speed of movement
|
||||
uniform float amplitude = 0.1; // Amplitude of movement
|
||||
|
||||
uniform sampler2D water_texture;
|
||||
|
||||
void fragment(){
|
||||
float displacement = sin(TIME * speed) * amplitude;
|
||||
vec4 screen_tex = texture(TEXTURE, SCREEN_UV).rgba;
|
||||
|
||||
float color_distance = screen_tex.r;
|
||||
if (color_distance > threshold) {
|
||||
COLOR = texture(water_texture, SCREEN_UV + displacement).rgba * water_color;
|
||||
} else {
|
||||
COLOR = vec4(0.0);
|
||||
}
|
||||
}
|
11
addons/godot-rapier2d/water_shader.tres
Normal file
11
addons/godot-rapier2d/water_shader.tres
Normal file
@@ -0,0 +1,11 @@
|
||||
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cysnk7s2ll173"]
|
||||
|
||||
[ext_resource type="Shader" path="res://addons/godot-rapier2d/water_shader.gdshader" id="1_wgm3x"]
|
||||
|
||||
[resource]
|
||||
shader = ExtResource("1_wgm3x")
|
||||
shader_parameter/threshold = 0.8
|
||||
shader_parameter/water_color = Color(0.12, 0.24, 0.45, 0.65)
|
||||
shader_parameter/test_color = Color(1, 0, 1, 1)
|
||||
shader_parameter/speed = 0.1
|
||||
shader_parameter/amplitude = 0.1
|
Reference in New Issue
Block a user