Fix brick throwing, add enemy death
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=19 format=4 uid="uid://h60obxmju6mo"]
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[gd_scene load_steps=20 format=4 uid="uid://h60obxmju6mo"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_5lb42"]
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[ext_resource type="TileSet" uid="uid://cl4bn8lofqvky" path="res://tileset/village/tileset_village.tres" id="1_d680t"]
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@@ -7,6 +7,7 @@
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[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/brick_player.tscn" id="4_hetw8"]
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[ext_resource type="PackedScene" uid="uid://ct8fim6mduyl3" path="res://objects/collapsing_bridge.tscn" id="6_84ckv"]
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[ext_resource type="PackedScene" uid="uid://bwdlmualj6xbw" path="res://objects/enemy.tscn" id="7_qgddg"]
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[ext_resource type="PackedScene" uid="uid://bhc7y4xugu4q7" path="res://objects/bullet.tscn" id="8_c68mx"]
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[sub_resource type="Gradient" id="Gradient_anvhr"]
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offsets = PackedFloat32Array(1)
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@@ -422,3 +423,12 @@ position = Vector2(484, -112)
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[node name="Enemy2" parent="." instance=ExtResource("7_qgddg")]
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position = Vector2(-14, -34)
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[node name="Bullet" parent="." instance=ExtResource("8_c68mx")]
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position = Vector2(68, -89)
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[node name="Bullet2" parent="." instance=ExtResource("8_c68mx")]
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position = Vector2(85, -89)
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[node name="Bullet3" parent="." instance=ExtResource("8_c68mx")]
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position = Vector2(307, 0)
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