Remove debug print statements from save system for cleaner output

This commit is contained in:
2025-05-25 16:25:58 +02:00
parent ee7102df76
commit 7737c56e76
2 changed files with 1 additions and 5 deletions

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@@ -28,16 +28,12 @@ func load_game() -> bool:
print("Save file version mismatch. Expected: ", version, ", Found: ", save_data["version"]) print("Save file version mismatch. Expected: ", version, ", Found: ", save_data["version"])
return false return false
print("save data: ", save_data)
gm.player_state = save_data["player_state"] gm.player_state = save_data["player_state"]
print("Player state loaded: ", gm.player_state)
var skills: Array[String] = [] var skills: Array[String] = []
for skill_name in gm.player_state["unlocked_skills"]: for skill_name in gm.player_state["unlocked_skills"]:
skills.append(skill_name) skills.append(skill_name)
print("Newly unlocked skills: ", skills)
gm.unlock_skills(skills) gm.unlock_skills(skills)
print("Game loaded from: ", save_path)
return true return true

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