Add custom mouse cursor image to project settings

This commit is contained in:
2025-05-25 16:22:26 +02:00
parent 5cb14c4c21
commit ee7102df76
3 changed files with 35 additions and 0 deletions

View File

@@ -52,6 +52,7 @@ window/size/window_height_override=810
window/stretch/mode="viewport"
window/stretch/aspect="keep_height"
window/stretch/scale_mode="integer"
mouse_cursor/custom_image="uid://di6p3e8bdokfr"
[dotnet]

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After

Width:  |  Height:  |  Size: 216 B

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://di6p3e8bdokfr"
path="res://.godot/imported/1. Pointer_nes.png-9d4bd03e96efcaad247299c5efe3f4a6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/ui/1. Pointer_nes.png"
dest_files=["res://.godot/imported/1. Pointer_nes.png-9d4bd03e96efcaad247299c5efe3f4a6.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1