Remove debug print statements from save system for cleaner output
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@@ -28,16 +28,12 @@ func load_game() -> bool:
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print("Save file version mismatch. Expected: ", version, ", Found: ", save_data["version"])
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print("Save file version mismatch. Expected: ", version, ", Found: ", save_data["version"])
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return false
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return false
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print("save data: ", save_data)
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gm.player_state = save_data["player_state"]
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gm.player_state = save_data["player_state"]
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print("Player state loaded: ", gm.player_state)
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var skills: Array[String] = []
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var skills: Array[String] = []
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for skill_name in gm.player_state["unlocked_skills"]:
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for skill_name in gm.player_state["unlocked_skills"]:
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skills.append(skill_name)
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skills.append(skill_name)
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print("Newly unlocked skills: ", skills)
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gm.unlock_skills(skills)
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gm.unlock_skills(skills)
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print("Game loaded from: ", save_path)
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return true
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return true
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