Remove debug print statements from save system for cleaner output
This commit is contained in:
@@ -28,16 +28,12 @@ func load_game() -> bool:
|
||||
print("Save file version mismatch. Expected: ", version, ", Found: ", save_data["version"])
|
||||
return false
|
||||
|
||||
print("save data: ", save_data)
|
||||
gm.player_state = save_data["player_state"]
|
||||
print("Player state loaded: ", gm.player_state)
|
||||
var skills: Array[String] = []
|
||||
for skill_name in gm.player_state["unlocked_skills"]:
|
||||
skills.append(skill_name)
|
||||
|
||||
print("Newly unlocked skills: ", skills)
|
||||
gm.unlock_skills(skills)
|
||||
print("Game loaded from: ", save_path)
|
||||
return true
|
||||
|
||||
|
||||
|
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user