Add hit component and effects; update player and enemy scenes to integrate hit feedback
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=3 uid="uid://bwdlmualj6xbw"]
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[gd_scene load_steps=26 format=3 uid="uid://bwdlmualj6xbw"]
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[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
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[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"]
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@@ -7,7 +7,6 @@
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[ext_resource type="Script" uid="uid://dmqpif5qhvri3" path="res://scripts/components/side_to_side_movement.gd" id="4_gbsq8"]
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[ext_resource type="Script" uid="uid://b37gqnycj6rtk" path="res://scripts/components/periodic_shooting.gd" id="5_m03v0"]
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[ext_resource type="Script" uid="uid://dqm371fysuk7i" path="res://scripts/components/enemy_death.gd" id="6_6p3gr"]
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[ext_resource type="PackedScene" uid="uid://jiv4e82ycwmq" path="res://objects/entities/homing_bullet.tscn" id="7_lvsna"]
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[ext_resource type="Script" uid="uid://dqmbvuutd5c3c" path="res://scripts/components/flashing_component.gd" id="7_xsaiy"]
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[ext_resource type="Script" uid="uid://ceq8n7yw7qxpi" path="res://scripts/components/hit_component.gd" id="9_0qjr4"]
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[ext_resource type="Script" uid="uid://c07d50s20rl8s" path="res://scripts/components/status_effect_component.gd" id="10_5i27q"]
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@@ -17,6 +16,7 @@
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[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="14_tdjks"]
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[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="15_mc6rj"]
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[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="16_68hnm"]
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[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_pxaaa"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
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size = Vector2(25, 31)
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@@ -29,10 +29,41 @@ shader_parameter/tint = Color(1, 1, 1, 1)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ejbqt"]
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size = Vector2(34, 31)
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[sub_resource type="Gradient" id="Gradient_qb72p"]
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_f1fvy"]
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gradient = SubResource("Gradient_qb72p")
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[sub_resource type="Curve" id="Curve_82d6e"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_7b7mt"]
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curve = SubResource("Curve_82d6e")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pxaaa"]
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resource_local_to_scene = true
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lifetime_randomness = 1.0
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 8.0
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direction = Vector3(0.1, -0.5, 0)
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initial_velocity_min = 200.0
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initial_velocity_max = 400.0
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gravity = Vector3(0, 80, 0)
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damping_min = 400.0
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damping_max = 800.0
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scale_max = 3.0
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scale_curve = SubResource("CurveTexture_7b7mt")
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color = Color(0.635294, 1, 0.952941, 1)
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color_ramp = SubResource("GradientTexture1D_f1fvy")
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[node name="Enemy" type="CharacterBody2D"]
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collision_layer = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2(-1.5, 0.5)
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shape = SubResource("RectangleShape2D_pwwji")
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@@ -67,7 +98,6 @@ right_wall_ray = NodePath("../Right Wall Ray")
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[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("side_to_side_movement", "root", "bullet_spawn_right", "bullet_spawn_left")]
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script = ExtResource("5_m03v0")
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bullet_scene = ExtResource("7_lvsna")
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side_to_side_movement = NodePath("../SideToSideMovement")
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root = NodePath("..")
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bullet_spawn_right = NodePath("../Sprite2D/right bullet spawn")
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@@ -85,6 +115,7 @@ collision_layer = 8
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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visible = false
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position = Vector2(-2, 0.5)
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shape = SubResource("RectangleShape2D_ejbqt")
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debug_color = Color(0.913521, 0.265052, 0.323172, 0.42)
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@@ -111,10 +142,11 @@ script = ExtResource("7_xsaiy")
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sprite = NodePath("../Sprite2D")
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health_component = NodePath("../HealthComponent")
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[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("sprite", "health_component")]
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[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("sprite", "health_component", "hit_fx")]
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script = ExtResource("9_0qjr4")
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sprite = NodePath("../Sprite2D")
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health_component = NodePath("../HealthComponent")
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hit_fx = NodePath("../HitParticles")
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[node name="StatusEffectComponent" type="Node" parent="."]
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script = ExtResource("10_5i27q")
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@@ -145,3 +177,7 @@ amount = 2048
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[node name="Ice FX" parent="." instance=ExtResource("16_68hnm")]
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visible = false
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[node name="HitParticles" parent="." instance=ExtResource("18_pxaaa")]
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position = Vector2(0, 1)
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process_material = SubResource("ParticleProcessMaterial_pxaaa")
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