Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -137,11 +137,10 @@ visible = false
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position = Vector2(0, 0.5)
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shape = SubResource("RectangleShape2D_hdsg1")
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[node name="FlipPlayerComponent" type="Node2D" parent="." node_paths=PackedStringArray("LeftEye", "RightEye", "PlatformMovement")]
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[node name="FlipPlayerComponent" type="Node2D" parent="." node_paths=PackedStringArray("LeftEye", "RightEye")]
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script = ExtResource("9_yysbb")
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LeftEye = NodePath("../Graphics/Root/Left Eye")
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RightEye = NodePath("../Graphics/Root/Right Eye")
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PlatformMovement = NodePath("../Movements/PlatformMovement")
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[node name="StompDamageArea" type="Area2D" parent="."]
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collision_layer = 0
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@@ -166,9 +166,6 @@ tile_set = ExtResource("10_gg8rp")
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[node name="Foreground layer" type="TileMapLayer" parent="."]
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tile_set = ExtResource("11_23awj")
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[node name="Spaceship Enter" parent="." instance=ExtResource("14_bajwe")]
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position = Vector2(559, 15)
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[node name="Chase Target" type="Marker2D" parent="."]
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position = Vector2(7146.51, 21.1388)
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@@ -257,28 +254,32 @@ process_material = SubResource("ParticleProcessMaterial_qxfb0")
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[node name="laser spawn point left" parent="Enemies mid section path/PathFollow2D/Flying Enemy" index="19"]
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position = Vector2(-12, -2)
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[node name="Spaceship Enter" parent="." instance=ExtResource("14_bajwe")]
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position = Vector2(559, 15)
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[node name="Spaceship exit" parent="." instance=ExtResource("21_e6jir")]
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position = Vector2(7148, 22)
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[node name="CollisionShape2D" parent="Spaceship exit" index="0"]
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position = Vector2(16.5, -10)
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[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Chaser/ChaseLevelComponent" method="OnShipEntered"]
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[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Brick Player" method="OnSpaceshipEntered"]
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[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Brick Player/ShipShooter" method="OnShipEntered"]
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
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[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Chaser/ChaseLevelComponent" method="OnShipEntered"]
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[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Brick Player" method="OnSpaceshipEntered"]
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[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Brick Player/Movements/PlatformMovement" method="OnShipEntered"]
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[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Brick Player/ShipShooter" method="OnShipEntered"]
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[connection signal="SpaceshipExit" from="Spaceship exit" to="Chaser/ChaseLevelComponent" method="OnShipExited"]
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[connection signal="SpaceshipExit" from="Spaceship exit" to="Brick Player" method="OnSpaceshipExited"]
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[connection signal="SpaceshipExit" from="Spaceship exit" to="Brick Player/ShipShooter" method="OnShipExited"]
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[editable path="Chaser"]
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[editable path="UI Layer"]
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[editable path="Spaceship Enter"]
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[editable path="Brick Player"]
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[editable path="Enemies/Flying Enemy"]
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[editable path="Enemies/Flying Enemy2"]
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[editable path="Enemies/Flying Enemy3"]
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[editable path="Enemies/Flying Enemy4"]
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[editable path="Enemies mid section path/PathFollow2D/Flying Enemy"]
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[editable path="Spaceship Enter"]
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[editable path="Spaceship exit"]
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