Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter

This commit is contained in:
2025-08-27 01:10:33 +02:00
parent c34b9bc16f
commit 85bff6e7bd
2 changed files with 9 additions and 9 deletions

View File

@@ -137,11 +137,10 @@ visible = false
position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_hdsg1")
[node name="FlipPlayerComponent" type="Node2D" parent="." node_paths=PackedStringArray("LeftEye", "RightEye", "PlatformMovement")]
[node name="FlipPlayerComponent" type="Node2D" parent="." node_paths=PackedStringArray("LeftEye", "RightEye")]
script = ExtResource("9_yysbb")
LeftEye = NodePath("../Graphics/Root/Left Eye")
RightEye = NodePath("../Graphics/Root/Right Eye")
PlatformMovement = NodePath("../Movements/PlatformMovement")
[node name="StompDamageArea" type="Area2D" parent="."]
collision_layer = 0