Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -137,11 +137,10 @@ visible = false
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position = Vector2(0, 0.5)
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shape = SubResource("RectangleShape2D_hdsg1")
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[node name="FlipPlayerComponent" type="Node2D" parent="." node_paths=PackedStringArray("LeftEye", "RightEye", "PlatformMovement")]
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[node name="FlipPlayerComponent" type="Node2D" parent="." node_paths=PackedStringArray("LeftEye", "RightEye")]
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script = ExtResource("9_yysbb")
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LeftEye = NodePath("../Graphics/Root/Left Eye")
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RightEye = NodePath("../Graphics/Root/Right Eye")
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PlatformMovement = NodePath("../Movements/PlatformMovement")
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[node name="StompDamageArea" type="Area2D" parent="."]
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collision_layer = 0
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