Refactor collectable components to C# and update resource scripts for consistency
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@@ -13,7 +13,7 @@ public partial class CollectableComponent : Node
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[Export] public CollectableResource Data { get; set; }
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[Export] public AudioStreamPlayer2D Sfx {get; set; }
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[Signal] public delegate void CollectedEventHandler(Variant amount, CollectableType type, Node2D body);
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[Signal] public delegate void CollectedEventHandler(float amount, CollectableType type, Node2D body);
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public override void _Ready()
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{
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@@ -19,7 +19,7 @@ public partial class HealComponent : Node
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Collectable.Collected += OnCollected;
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}
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private void OnCollected(Variant amount, CollectableType type, Node2D body)
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private void OnCollected(float amount, CollectableType type, Node2D body)
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{
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if (type != CollectableType.Health) return;
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@@ -28,8 +28,7 @@ public partial class HealComponent : Node
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var healthComponent = body.GetNodeOrNull<HealthComponent>("HealthComponent");
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if (healthComponent == null) return;
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var value = amount.AsSingle();
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healthComponent.IncreaseHealth(value);
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healthComponent.IncreaseHealth(amount);
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if (HealFx != null)
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{
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PlayHealFx();
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@@ -28,9 +28,9 @@ public partial class RequirementComponent : Node
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}
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}
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private void OnCollected(Variant amount, CollectableType type, Node2D body)
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private void OnCollected(float amount, CollectableType type, Node2D body)
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{
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AddProgress(amount.As<int>());
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AddProgress((int)amount);
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}
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private void AddProgress(int amount = 1)
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@@ -31,11 +31,11 @@ public partial class ScoreComponent : Node
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}
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}
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private void OnCollected(Variant amount, CollectableType type, Node2D body)
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private void OnCollected(float amount, CollectableType type, Node2D body)
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{
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if (type != CollectableType.Coin) return;
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var coinAmount = amount.As<int>();
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var coinAmount = (int)amount;
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var currentCoins = (int)_gameManager.CurrentSessionState["coins_collected"];
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_gameManager.CurrentSessionState["coins_collected"] = currentCoins + coinAmount;
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}
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@@ -7,4 +7,4 @@ enum CollectableType {
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HEALTH,
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}
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@export var amount: Variant = 0.0
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@export var type: CollectableType = CollectableType.COIN
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@export var type: CollectableType = CollectableType.COIN
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