Csharp rewrite (#4)
* Implement BeamComponent in C# and enhance marketplace button functionality * Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager * cleanup * Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource * Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent * Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property * Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent * Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent * Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent * Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem * Add audio settings management and platform movement component * Add ChargeProgressBar, Credits, and GameOverScreen components for UI management * Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components * Add README.md file with game description and features; include project license and contribution guidelines * Add Hud component for UI management; display health, coins, and lives * Add MainMenu and Marketplace components; implement game management and skill unlocking features * Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
This commit is contained in:
67
scripts/UI/PauseMenu.cs
Normal file
67
scripts/UI/PauseMenu.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
public partial class PauseMenu : Node
|
||||
{
|
||||
[Export] public Control PauseMenuControl { get; set; }
|
||||
[Export] public Control SettingsControl { get; set; }
|
||||
[Export] public Button ResumeButton { get; set; }
|
||||
[Export] public Button MainMenuButton { get; set; }
|
||||
[Export] public Button QuitButton { get; set; }
|
||||
[Export] public Button SettingsButton { get; set; }
|
||||
[Export] public PackedScene MainMenuScene { get; set; }
|
||||
|
||||
private GameManager _gameManager;
|
||||
private UIManager _uiManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_uiManager = GetNode<UIManager>("/root/UIManager");
|
||||
|
||||
ResumeButton.Pressed += OnResumePressed;
|
||||
MainMenuButton.Pressed += OnMainMenuPressed;
|
||||
QuitButton.Pressed += OnQuitPressed;
|
||||
SettingsButton.Pressed += OnSettingsPressed;
|
||||
|
||||
PauseMenuControl.Hide();
|
||||
}
|
||||
|
||||
public override void _UnhandledInput(InputEvent @event)
|
||||
{
|
||||
if (!@event.IsActionPressed("pause")) return;
|
||||
if (_uiManager.IsVisibleOnStack(PauseMenuControl))
|
||||
OnResumePressed();
|
||||
else
|
||||
{
|
||||
_uiManager.PushScreen(PauseMenuControl);
|
||||
_gameManager.PauseGame();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSettingsPressed()
|
||||
{
|
||||
_uiManager.PushScreen(SettingsControl);
|
||||
_gameManager.PauseGame();
|
||||
}
|
||||
|
||||
private void OnQuitPressed()
|
||||
{
|
||||
_gameManager.QuitGame();
|
||||
}
|
||||
|
||||
private void OnMainMenuPressed()
|
||||
{
|
||||
_gameManager.ResumeGame();
|
||||
_gameManager.ResetCurrentSessionState();
|
||||
GetTree().ChangeSceneToPacked(MainMenuScene);
|
||||
}
|
||||
|
||||
private void OnResumePressed()
|
||||
{
|
||||
_uiManager.PopScreen();
|
||||
_gameManager.ResumeGame();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user