feat: input remapping screen with conflict detection and config persistence
This commit is contained in:
@@ -1,17 +1,23 @@
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[gd_scene load_steps=3 format=3 uid="uid://cvfsbiy5ggrpg"]
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[gd_scene load_steps=4 format=3 uid="uid://cvfsbiy5ggrpg"]
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[ext_resource type="PackedScene" uid="uid://bxpr4m7lq7clh" path="res://objects/ui/input_button.tscn" id="1_h8s4o"]
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[ext_resource type="Script" uid="uid://input_settings_script" path="res://scripts/UI/InputSettings.cs" id="2_inputs"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se25o"]
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bg_color = Color(0, 0, 0, 1)
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[node name="Input Settings" type="Control"]
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[node name="Input Settings" type="Control" node_paths=PackedStringArray("ActionsContainer", "ResetButton", "InputSettingsControl")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("2_inputs")
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ActionsContainer = NodePath("PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions")
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ResetButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Reset to default Button")
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InputSettingsControl = NodePath(".")
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InputButtonScene = ExtResource("1_h8s4o")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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layout_mode = 1
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@@ -48,24 +54,6 @@ layout_mode = 2
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size_flags_horizontal = 3
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theme_override_constants/separation = 8
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[node name="Input button" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
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layout_mode = 2
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[node name="Input button2" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
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layout_mode = 2
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[node name="Input button3" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
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layout_mode = 2
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[node name="Input button4" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
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layout_mode = 2
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[node name="Input button5" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
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layout_mode = 2
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[node name="Input button6" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
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layout_mode = 2
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[node name="Reset to default Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
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layout_mode = 2
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text = "RESET_TO_DEFAULT_BUTTON"
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@@ -53,7 +53,6 @@ size_flags_vertical = 3
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[node name="Input Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
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layout_mode = 2
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disabled = true
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text = "INPUT_BUTTON"
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flat = true
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205
scripts/UI/InputSettings.cs
Normal file
205
scripts/UI/InputSettings.cs
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@@ -0,0 +1,205 @@
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using Godot;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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public partial class InputSettings : Control
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{
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[Export] public VBoxContainer ActionsContainer { get; set; }
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[Export] public Button ResetButton { get; set; }
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[Export] public Control InputSettingsControl { get; set; }
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[Export] public PackedScene InputButtonScene { get; set; }
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private static readonly string[] RemappableActions =
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["left", "right", "jump", "attack", "pause", "show_marketplace"];
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private UIManager UIManager => UIManager.Instance;
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private ConfigFileHandler ConfigFileHandler => ConfigFileHandler.Instance;
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private string _rebindingAction;
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private Button _rebindingButton;
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private Label _rebindingLabel;
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public override void _Ready()
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{
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PopulateActions();
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ResetButton.FocusMode = FocusModeEnum.All;
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ResetButton.Pressed += OnResetPressed;
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if (InputDeviceManager.Instance != null)
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InputDeviceManager.Instance.DeviceChanged += OnDeviceChanged;
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InputSettingsControl.VisibilityChanged += OnVisibilityChanged;
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}
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public override void _ExitTree()
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{
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if (InputDeviceManager.Instance != null)
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InputDeviceManager.Instance.DeviceChanged -= OnDeviceChanged;
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InputSettingsControl.VisibilityChanged -= OnVisibilityChanged;
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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if (_rebindingAction != null)
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{
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if (@event is InputEventKey keyEvent && keyEvent.Pressed && !keyEvent.Echo)
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{
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GetViewport().SetInputAsHandled();
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TryBind(_rebindingAction, _rebindingButton, _rebindingLabel, keyEvent);
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}
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else if (@event.IsActionReleased("ui_cancel"))
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{
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GetViewport().SetInputAsHandled();
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CancelRebind();
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}
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return;
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}
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if (!@event.IsActionReleased("ui_cancel")) return;
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if (!UIManager.IsScreenOnTop(InputSettingsControl)) return;
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UIManager.PopScreen();
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}
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private void PopulateActions()
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{
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foreach (Node child in ActionsContainer.GetChildren())
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child.QueueFree();
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bool first = true;
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foreach (var action in RemappableActions)
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{
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var row = InputButtonScene.Instantiate<Button>();
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ActionsContainer.AddChild(row);
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var labelAction = row.GetNode<Label>("MarginContainer/HBoxContainer/LabelAction");
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var labelInput = row.GetNode<Label>("MarginContainer/HBoxContainer/LabelInput");
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labelAction.Text = HumanizeAction(action);
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labelInput.Text = GetKeyName(action);
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row.FocusMode = FocusModeEnum.All;
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var capturedAction = action;
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var capturedLabel = labelInput;
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var capturedRow = row;
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row.Pressed += () => OnRowPressed(capturedAction, capturedRow, capturedLabel);
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if (first)
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{
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first = false;
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}
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}
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}
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private void OnRowPressed(string action, Button row, Label labelInput)
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{
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if (_rebindingAction != null)
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CancelRebind();
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_rebindingAction = action;
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_rebindingButton = row;
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_rebindingLabel = labelInput;
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labelInput.Text = "Press a key...";
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}
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private void TryBind(string action, Button row, Label labelInput, InputEventKey keyEvent)
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{
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var newKey = keyEvent.Keycode != Key.None ? keyEvent.Keycode : keyEvent.PhysicalKeycode;
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// Conflict check
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foreach (var other in RemappableActions)
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{
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if (other == action) continue;
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var existing = GetCurrentKey(other);
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if (existing == newKey)
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{
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labelInput.Text = $"Already used by {HumanizeAction(other)}!";
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_rebindingAction = null;
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_rebindingButton = null;
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_rebindingLabel = null;
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var capturedAction = action;
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var capturedLabel = labelInput;
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GetTree().CreateTimer(2.0).Timeout += () =>
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{
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if (IsInstanceValid(capturedLabel))
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capturedLabel.Text = GetKeyName(capturedAction);
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};
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return;
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}
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}
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// Apply
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foreach (var ev in InputMap.ActionGetEvents(action))
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{
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if (ev is InputEventKey)
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InputMap.ActionEraseEvent(action, ev);
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}
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InputMap.ActionAddEvent(action, keyEvent);
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// Persist
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ConfigFileHandler.SettingsConfig.SetValue("input_settings", action, (long)newKey);
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ConfigFileHandler.SettingsConfig.Save(ConfigFileHandler.SettingsPath);
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labelInput.Text = OS.GetKeycodeString(newKey);
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_rebindingAction = null;
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_rebindingButton = null;
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_rebindingLabel = null;
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}
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private void CancelRebind()
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{
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if (_rebindingLabel != null)
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_rebindingLabel.Text = GetKeyName(_rebindingAction);
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_rebindingAction = null;
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_rebindingButton = null;
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_rebindingLabel = null;
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}
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private void OnResetPressed()
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{
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InputMap.LoadFromProjectSettings();
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ConfigFileHandler.SettingsConfig.EraseSection("input_settings");
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ConfigFileHandler.SettingsConfig.Save(ConfigFileHandler.SettingsPath);
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PopulateActions();
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}
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private void OnVisibilityChanged()
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{
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if (InputSettingsControl.IsVisibleInTree() && InputDeviceManager.Instance?.IsPointerless == true)
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GrabFirstFocus();
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}
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private void OnDeviceChanged(int device)
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{
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var d = (InputDeviceManager.InputDevice)device;
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if (d != InputDeviceManager.InputDevice.Mouse && InputSettingsControl.IsVisibleInTree())
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GrabFirstFocus();
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}
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private void GrabFirstFocus()
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{
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var children = ActionsContainer.GetChildren();
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if (children.Count > 0 && children[0] is Button btn)
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btn.GrabFocus();
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}
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private static Key GetCurrentKey(string action)
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{
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foreach (var ev in InputMap.ActionGetEvents(action))
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{
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if (ev is InputEventKey key)
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return key.Keycode != Key.None ? key.Keycode : key.PhysicalKeycode;
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}
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return Key.None;
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}
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private static string GetKeyName(string action)
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{
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var key = GetCurrentKey(action);
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return key == Key.None ? "---" : OS.GetKeycodeString(key);
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}
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private static string HumanizeAction(string action)
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=> action.Replace("_", " ").ToUpper();
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}
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