Remove debug print statements from requirement_component and game_manager; update project settings for movie writer
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@@ -20,7 +20,6 @@ func _ready() -> void:
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func on_collected(amount: int, type: CollectableResource.CollectableType) -> void:
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print("Collected: ", amount, " of type: ", str(type))
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if type != requirement_type:
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return
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add_progress(amount)
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