Remove debug print statements from requirement_component and game_manager; update project settings for movie writer
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@@ -51,6 +51,11 @@ window/stretch/scale_mode="integer"
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project/assembly_name="Mr. Brick Adventures"
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[editor]
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movie_writer/movie_file="/home/gabriel/dev/ppc_v2/movies/movie.avi"
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movie_writer/fps=24
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[editor_plugins]
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enabled=PackedStringArray("res://addons/guide/plugin.cfg", "res://addons/phantom_camera/plugin.cfg")
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@@ -20,7 +20,6 @@ func _ready() -> void:
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func on_collected(amount: int, type: CollectableResource.CollectableType) -> void:
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print("Collected: ", amount, " of type: ", str(type))
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if type != requirement_type:
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return
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add_progress(amount)
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@@ -36,9 +36,6 @@ func get_colllectable_nodes() -> Array[CollectableComponent]:
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collectable_component = node.get_node_or_null("CollectableComponent")
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if not collectable_component:
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continue
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if collectable_component.collectable_data.type == CollectableResource.CollectableType.KID:
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print("Kid collectable found: ", collectable_component.get_parent().name)
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collectable_nodes.append(collectable_component)
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return collectable_nodes
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@@ -126,6 +123,3 @@ func unlock_level(level_index: int) -> void:
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func try_to_go_to_next_level() -> void:
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if player_state["current_level"] + 1 < level_scenes.size() and player_state["current_level"] + 1 in player_state["unlocked_levels"]:
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player_state["current_level"] += 1
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print("Going to next level: ", player_state["current_level"])
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else:
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print("No more levels to go to.")
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