Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

This commit is contained in:
2025-08-12 03:38:23 +02:00
parent f3aa2631f2
commit ef4d128869
28 changed files with 869 additions and 145 deletions

View File

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using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.components;
public partial class PlayerDeathComponent : Node2D
{
[Export] public AudioStreamPlayer2D DeathSfx { get; set; }
[Export] public PackedScene DeathEffect { get; set; }
[Export] public HealthComponent HealthComponent { get; set; }
[Export] public Vector2 EffectScale { get; set; } = new Vector2(1.5f, 1.5f);
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/gameManager");
HealthComponent.Death += OnDeath;
}
private void OnDeath()
{
DeathSfx?.Play();
if (DeathEffect != null)
{
var effect = DeathEffect.Instantiate<Node2D>();
GetParent().AddChild(effect);
effect.GlobalPosition = GlobalPosition;
effect.Scale = EffectScale;
}
_gameManager.RemoveLives(1);
_gameManager.ResetCurrentSessionState();
}
}