feat(levels): level catalogue with stable ids (slice 7)
LevelResource gains a stable Id and swaps the string ScenePath for an editor-tracked PackedScene. The old path field was never read and had rotted - forest_1 pointed at level_forest_5.tscn, which doesn't exist, and borrowed LEVEL_5_NAME so it would have displayed "VILLAGE - 5". LevelCatalogue lists levels in campaign order and produces the domain's Campaign; an authoring mistake fails at boot because Campaign.Of rejects blank and duplicate ids. Not a domain port - nothing in the domain resolves a level to a scene. All 8 scenes now have a resource; campaign keeps the existing 6 (tutorial_1, village_1..5). village_6 and forest_1 are catalogued but deliberately out of the campaign. GameManager.LevelScenes stays until slice 10 rewrites GameManager.
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@@ -54,7 +54,6 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
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resource_local_to_scene = true
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script = ExtResource("4_84xgs")
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LevelName = "LEVEL_1_NAME"
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ScenePath = "res://scenes/level_village_1.tscn"
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metadata/_custom_type_script = "uid://cp68km8bykymb"
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[sub_resource type="Resource" id="Resource_0nwt7"]
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