feat(levels): level catalogue with stable ids (slice 7)
LevelResource gains a stable Id and swaps the string ScenePath for an editor-tracked PackedScene. The old path field was never read and had rotted - forest_1 pointed at level_forest_5.tscn, which doesn't exist, and borrowed LEVEL_5_NAME so it would have displayed "VILLAGE - 5". LevelCatalogue lists levels in campaign order and produces the domain's Campaign; an authoring mistake fails at boot because Campaign.Of rejects blank and duplicate ids. Not a domain port - nothing in the domain resolves a level to a scene. All 8 scenes now have a resource; campaign keeps the existing 6 (tutorial_1, village_1..5). village_6 and forest_1 are catalogued but deliberately out of the campaign. GameManager.LevelScenes stays until slice 10 rewrites GameManager.
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@@ -61,3 +61,6 @@ MAGNETIC_DESCRIPTION,Attract coins,Przyciąga monety w pobliżu
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LEVEL_1_TOOLTIP_1,Some blocks might collapse,Niektóre bloki mogą się zapaść.
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LEVEL_1_TOOLTIP_2,Jump to the other side!,Przeskocz na drugą stronę!
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LEVEL_1_TOOLTIP_3,"To rescue your child, you need to find the lever.",Uratuj dziecko poprzez aktywację dźwigni.
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LEVEL_TUTORIAL_1_NAME,TUTORIAL,SAMOUCZEK
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LEVEL_6_NAME,VILLAGE – 6,WIOSKA – 6
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LEVEL_FOREST_1_NAME,FOREST – 1,LAS – 1
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