Update level name formatting in level_village_2 and connect death signals to UI screens

This commit is contained in:
2025-05-24 19:29:38 +02:00
parent 913e2039a7
commit fc5df3f07c

View File

@@ -47,7 +47,7 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
[sub_resource type="Resource" id="Resource_bqjcg"]
script = ExtResource("4_ufsbg")
level_name = "Village -2 "
level_name = "Village - 2 "
scene_path = ""
metadata/_custom_type_script = "uid://cp68km8bykymb"
@@ -122,5 +122,8 @@ metadata/_custom_type_script = "uid://8r1y8elyw7kt"
[node name="Killzone" parent="." instance=ExtResource("13_sw2hn")]
position = Vector2(170, 582)
[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="on_player_death"]
[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="on_player_death"]
[editable path="Brick Player"]
[editable path="UI Layer"]