Update level name formatting in level_village_2 and connect death signals to UI screens
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@@ -47,7 +47,7 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
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[sub_resource type="Resource" id="Resource_bqjcg"]
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[sub_resource type="Resource" id="Resource_bqjcg"]
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script = ExtResource("4_ufsbg")
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script = ExtResource("4_ufsbg")
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level_name = "Village -2 "
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level_name = "Village - 2 "
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scene_path = ""
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scene_path = ""
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metadata/_custom_type_script = "uid://cp68km8bykymb"
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metadata/_custom_type_script = "uid://cp68km8bykymb"
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@@ -122,5 +122,8 @@ metadata/_custom_type_script = "uid://8r1y8elyw7kt"
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[node name="Killzone" parent="." instance=ExtResource("13_sw2hn")]
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[node name="Killzone" parent="." instance=ExtResource("13_sw2hn")]
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position = Vector2(170, 582)
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position = Vector2(170, 582)
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[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="on_player_death"]
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[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="on_player_death"]
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[editable path="Brick Player"]
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[editable path="Brick Player"]
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[editable path="UI Layer"]
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[editable path="UI Layer"]
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