fix: make GamepadDeadzone/Sensitivity/WindowMode/Resolution setters public
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@@ -7,10 +7,10 @@ public partial class SettingsManager : Node
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{
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public static SettingsManager Instance { get; private set; }
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public float GamepadDeadzone { get; private set; } = 0.2f;
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public float GamepadSensitivity { get; private set; } = 1.0f;
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public string WindowMode { get; private set; } = "fullscreen";
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public Vector2I Resolution { get; private set; } = new Vector2I(1920, 1080);
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public float GamepadDeadzone { get; set; } = 0.2f;
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public float GamepadSensitivity { get; set; } = 1.0f;
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public string WindowMode { get; set; } = "fullscreen";
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public Vector2I Resolution { get; set; } = new Vector2I(1920, 1080);
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private static readonly List<Vector2I> CuratedResolutions = new()
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{
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